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Abilities

566 bytes added, 02:14, 17 January 2020
During the course of a MazeWorld session, there are a number of abilities, moves and techniques that your character can perform. Some of which are basic in nature and can be performed by virtually any character, with little to no pre-requisites. Others are more specialized in nature, and may require learning, purchasing, or reaching some other more difficult pre-requisite.
Furthermore, many of these abilities may behave differently when performed in Normal Mode mode and Combat Modemode, and in fact, certain abilities can only be performed in Combat Modemode.
= Basic abilities =
* Taking [[Cover]]
* [[Inventory management]]
* [[Resting]]
* [[Waiting]]
 
= Combat techniques =
=== Requires a specific item ===
* [[Charging]] (Any Staff/Pole weapon that can deal Piercing damage, or any firearm equipped with a bayonet; the latter case is specifically called a ''Bayonet charge'')
* [[Concentrating]] (Any firearm equipped with a high-power or extreme-power scope)
* [[Dual wielding]] (Two weapons, with some restrictions on what kinds of weapons can be dual-wielded)
* [[Multiple targeting]] (Any firearm equipped with a red dot sight)
* [[Point shooting]] (Any firearm, excluding flamethrowers, hand grenades and planted explosives)
* [[Fanning]] (Expert level; SA revolver)
* [[Mad Minute]] (Expert level, Bolt-actions)
* [[Recoil Control Stanceand Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun)
* [[Rifleman Trick]] (Expert level; Lever-actions)
* [[Zero's Trick]] (Expert level; Pump-actions)
* [[Double Cleave]] (Expert level; Axes, One-handed swords, Two-handed swords)
* [[Stabbing Rush]] (Expert level; Knives)
 
=== Natural attacks ===
 
Certain species have what is referred to as '''natural attacks'''; the natural capability to perform one or multiple specific attacks or techniques, usually unique to their species and with their very own damage tables and stats. For more information on each species' natural attacks, refer to individual [[Creatures|creature pages]].
= Abilities from non-combat skills =
* [[Evading]]: Evading attacks, parrying attacks, performing counter-attacks after a successful parry
[[Category: Game mechanicsAbilities]]