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Abilities

142 bytes added, 20:08, 7 June 2019
/* Combat techniques */
=== Requires a specific item ===
* [[Charging]] (Any Staff/Pole weapon that can deal Piercing damage, or any firearm equipped with a bayonet (; the latter case is specifically called a ''Bayonet charge''))
* [[Concentrating]] (Any firearm equipped with a high-power or extreme-power scope)
* [[Dual wielding]] (Two weapons, with some restrictions on what kinds of weapons can be dual-wielded)
* [[Multiple targeting]] (Any firearm equipped with a red dot sight)
* [[Point shooting]] (Any firearm, excluding flamethrowers, hand grenades and planted explosives)
Certain species have what is referred to as '''natural attacks'''; the natural capability to perform one or multiple specific attacks or techniques, usually unique to their species and with their very own damage tables and stats. For more information on each species' natural attacks, refer to individual [[Creatures|creature pages]].
 
= Abilities from non-combat skills =