Changes

Jump to: navigation, search

Abilities

179 bytes added, 01:37, 3 May 2021
/* Abilities from character traits */
* [[Dual wielding]] (Two weapons, with some restrictions on what kinds of weapons can be dual-wielded)
* [[Multiple targeting]] (Any firearm equipped with a red dot sight)
* [[Point shooting]] (Any firearm, excluding flamethrowers, hand grenades , and planted explosives)
=== Requires purchasing lessons ===
* [[Lightning reload]] (learned at a Shooting [[shooting range]], requires specific types of firearms to perform; see page for details)* [[Unarmed combat|Martial arts techniques]] (learned at a Dojo[[dojo]]; several exist, see page for details)
=== Learned at a certain [[Skills|skill level]] ===
* [[Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun, intended for '''burst''' firearms)
* [[Rifleman Trick]] (Expert level; Lever-actions)
* [[Zero's Trick]] (Expert level; Pump-actions)
Melee weapon techniques:
Certain species have what is referred to as '''natural attacks'''; the natural capability to perform one or multiple specific attacks or techniques, usually unique to their species and with their very own damage tables and stats. For more information on each species' natural attacks, refer to individual [[Creatures|creature pages]].
 
 
= Abilities from special resources =
 
Certain abilities are special, and require the accumulation and use of a special resource.
 
* [[Angelic powers]] - A set of techniques unique to angelic creatures, requiring the use of '''Angelic Energy'''.
* [[Demonic powers]] - A set of techniques unique to demonic creatures, requiring the use of '''Demonic Energy'''.
* [[Tanuki Shapeshifting]] - A set of techniques unique to [[tanuki]], requiring the use of '''Tanuki Balls'''.
= Abilities from non-combat skills =
This list describes Certain abilities that can be performed as a result of having a are tied to certain skill level in [[Skills|non-combat skills]]. Details Some are listed on each non-combat unlocked when reaching a certain skill pagelevel; others are available to all characters. * [[Healing]] skill: '''[[Healing massage]]''' (unlocked at Skilled level)* [[Evading]] skill: '''[[Evading#Dodge|Dodge]]''' and '''[[Evading#Counter|Counter]]'''  = Abilities from character traits = Certain abilities are tied to certain [[Character traits]].
* '''[[HuntingDanger close]]: Butchering creatures for meat* [[Crafting]]: Crafting items from ingredients* [[Handloading]]: Making ammunition from components''', disassembling ammunition into componentsunlocked by the '''Ninja''' trait.* '''[[MiningImprovised repairs]]: Mining ore patches to obtain ore bundles* [[Negotiating]]: Bartering better prices when buying or selling items, convincing other people* [[Repair]]: Repairing damaged (non-zero condition) weapons, repairing broken (0% condition) weapons and dud explosives* [[Lockpicking]]: Picking locks on containers* [[Healing]]: Using [[Meds]], effectiveness of certain meds, performing healing massages* [[Evading]]: Evading attacks, parrying attacks''', performing counter-attacks after a successful parryunlocked by the '''Improvised smith''' trait.
[[Category:Abilities]]