Changes

Jump to: navigation, search

Hebizuka's Favors

2,953 bytes removed, 02:38, 4 October 2023
Created page with "{{Navigation | nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Abilities]] '''→''' [[{{PAGENAME}}]] }} Calling in one of '''Hebizuka's..."
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanics]] '''→''' [[Abilities]] '''→''' [[{{PAGENAME}}]]
}}
During the course Calling in one of a MazeWorld session, there are a number of abilities, moves and techniques '''Hebizuka's Favors''' is an ability that your character can perform. Some of which are basic in nature and can be performed by virtually any a '''player''' character, with little to no pre-requisites. Others are more specialized in nature, and may require learning, purchasing, or reaching some other more difficult pre-requisite.
Furthermore, many of these abilities may behave differently when performed in Normal mode and Combat mode, and in fact, certain abilities can only be performed in Combat mode.== Use ==
Hebizuka's Favors are a flavorful name for an "edge" mechanic. The purpose of a Favor is to change an outcome that would normally be decided by rolling dice, typically in your favor.
= Basic abilities =* All characters can hold a maximum of '''3 Favors''' and start with the maximum number.* Certain [[Character traits|traits]] can change the number of Favors you start with.* If your character has less than their maximum number of Favors, they '''automatically regain 1 Favor on [[Daily Reset]]'''.
In general, you may, as a free action, observe your surroundings, know what items, creatures, room furniture and available cover is === When to call in a given room, so long as they are clearly visible. You can also always observe and examine any given single object or creature, and request to know more about it or what it looks like. Favor ===
This list also does not describe how to use items; check each respective page for details on those - You can call in (or how "burn") a Favor to move and deal with perform any of the battlespace; for that, please check [[Combat mode]].following:
* Taking [[Cover]]* [[Resting]]* [[Waiting]]* Calling in a [[Hebizuka's Favors|Favor]]  = Combat techniques = This list describes techniques and abilities that can be performed during combat, provided that technique has been learned. They generally allow you to use weapons in different ways. Unless listed otherwise, it is generally not possible to combine multiple techniques in a single turn. Each ability listed below is grouped by pre''Do-requisitesover=== Requires a specific item === * [[Charging]] (Any Staff/Pole weapon that can deal Piercing damage, or any firearm equipped with a bayonet; the latter case is specifically called a ''Bayonet charge'')* [[Concentrating]] (Any firearm equipped with After making an attack roll, reroll a high-power or extreme-power scope)* [[Dual wielding]] string of attack rolls (Two weapons, with some restrictions on what kinds of weapons can be dualincluding any applicable multi-wielded)* [[Multiple targeting]] (Any firearm equipped with a red dot sight)* [[Steady aiming]] (Any firearmprojectile checks, excluding flamethrowersshrapnel checks, hand grenades, and planted explosivesetc.)* [[Point shooting]] (Any firearm'''Mulligan:''' After making an attack roll, excluding flamethrowers, hand grenades, and planted explosives) === Requires purchasing lessons === * [[Unarmed combat|Martial arts techniques]] (learned at change a [[dojo]]; several exist, see page for details) * [[Lightning reload]] (learned at a [[shooting range]], requires specific types of firearms single attack roll to perform; see page for details)* [[Shaft Splitter]] (learned at a [[dojo]], requires Expert in Archery; see page for details)* [[Two Become One]] (learned at a [[dojo]], requires Expert in both Onesolid hit. Any multi-handed swords and Two-handed swords; see page for details) === Learned at a certain [[Skills|skill level]] === Firearm techniques:* [[Failure Drill]] (Expert level; DA revolverprojectile checks, Semi-auto pistolshrapnel checks, Semi-auto rifle, Semi-auto shotgun)etc. do not change.* [[Fanning]] (Expert level; SA revolver)* [[Mad Minute]] (Expert level, Bolt-actions)* [[Recoil Control Stance]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun, intended for '''full-autoNinja step:''' firearms)Skip a Stealth Cover check and guarantee a success* [[Hyper Burst]] (Expert level; Automatic pistol, Automatic rifle, Automatic shotgun, intended for '''burstRetreat:''' firearms)Skip an Escape check to guarantee a success* [[Rifleman Trick]] '''Hunter's call (Expert level; Lever-actions)* [[Zero TrickHunting]] (Expert level; Pump-actionsskillMelee weapon techniques''':Reroll a meat harvest check* [[Any-Bash]] '''Brass finder (Expert level; One-handed clubs, Two-handed clubs)* [[Any-ThrowHandloading]] (Expert level; Thrown weaponsskill)* [[Backlash]] (Expert level; Whip/lash weapons)* [[Desperate Smash]] (Expert level; Crude weapons)* [[Double Cleave]] (Expert level; Axes, One-handed swords, Two-handed swords)* [[Stabbing Rush]] (Expert level; Knives) === Natural attacks === Certain species have what is referred to as '''natural attacks''': Skip the roll to find spent cases/hulls; the natural capability to perform one or multiple specific attacks or techniques, usually unique to their species and with their very own damage tables and statsfirst 50 in the room are guaranteed. For more information on each species' natural attacksIf less than 50 are in the room, refer to individual [[Creatures|creature pages]].  = Abilities from special resources = Certain abilities they are special, and require the accumulation and use of a special resourceall guaranteed. * [[Angelic powers]] - A set of techniques unique to angelic creatures, requiring the use of '''Angelic Energy'''.* Strike the earth! ([[Demonic powersMining]] - A set of techniques unique to demonic creatures, requiring the use of skill)'''Demonic Energy'''.* [[Tanuki Shapeshifting]] - A set of techniques unique to [[tanuki]]: When mining ore patches, requiring the use of current room gains a '''Tanuki Ballssecond'''ore patch.  = Abilities from non-combat skills = Certain abilities are tied Use the same rarity as the first to certain [[Skills|non-combat skills]]generate. Some are unlocked when reaching a certain skill level; others are available to all characters. * [[Healing]] skill: '''Silver tongue ([[Healing massageNegotiating]]skill)''' (unlocked at Skilled level): Reroll a Negotiation check and keep the best result.* [[Evading]] skill: '''Back to life ([[Evading#Dodge|DodgeRepairing]]skill)''' : Choose one:** Reroll a Zero Condition repair check and keep the best result** Double the effect of a standard repair* '''Designated healer ([[Evading#Counter|CounterHealing]]skill)''': Choose one:  = Abilities from character traits = Certain abilities are tied to certain ** Skip the success check when using a [[Character traitsRag]].to heal a wound* '''* Gain +1 bonus HP to all limbs when using a [[Danger closeMeds|FAK or FSK]]''', unlocked by on top of the '''Ninja''' traitexisting skill bonus.* '''Dodger's gadget ([[Improvised repairsEvasion]]skill)''', unlocked by the '''Improvised smith''' trait: Change a single Dodge roll to a success.
[[Category:Abilities]]