Changes

43mm grenade

6,412 bytes added, 07:13, 29 June 2019
Created page with "__NOTOC__ {{Navigation | nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]] }} {{Explosives | name={{{name|{{{1|{{PAGEN..."
__NOTOC__
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
}}

{{Explosives
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:43mm VGM-93 (93.100).jpg|350px]]<br/><span style=font-size:80%>VGM-93.100 grenade</span>
| ammoexp_cat=Grenade launcher
| ammoexp_weight=1
| ammoexp_qty= 4 / 12
}}

'''43mm grenades''' are a type of [[ammunition]] for grenade launchers, designed for the [[KBP GM-94]] grenade launcher.

Four different types of 43mm grenades are available.

They may also be referred to as '''VGM-93''' or simply '''43mm''' grenades.


= Damage tables =

== VGM-93.100 HE-I ==
This type of grenade is loaded with a high-explosive, non-fragmenting, incendiary projectile. No shrapnel will be released by this grenade type upon exploding, however all targets hit by a VGM-93.100 grenade may be set on fire by the incendiary compound (unless protected by [[Effects|fire-retardant]] clothing, or otherwise immune to fire). See [[Explosives]] for more details.

{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (all ACs)
|-
| Explosion || '''+10d6''' || 260%
|}

== VGM-93.200 tear gas ==
This type of grenade does not directly deal damage; instead, it is intended to generate a '''tear gas cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)

Dice results:
* A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the tear gas cloud occurring.
* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a dud grenade, with no effects.

=== Tear gas cloud ===
Tear gas clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of '''+7% Pain per turn, regardless of Pain Sensitivity'''. This hazard can be completely canceled by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].

== VGM-93.300 smoke ==
This type of grenade does not directly deal damage; instead, it is intended to generate a '''smoke cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)

Dice results:
* A critical success will double the length of the smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the smoke cloud occurring.
* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a dud grenade, with no effects.

=== Smoke cloud ===
Smoke clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]; as the purpose of smoke is obfuscation, not damage.
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.


== VGM-93.400 flashbang ==
The purpose of this weapon is to generate a powerful, flash of blinding brightness (a "flash") alongside a very loud noise (a "bang") - hence the name "flashbang" - for the purpose of briefly disorienting opponents; theoretically long enough to allow for swift retaliation. The flashbang effect will affect every creature on the Side in which it lands. It is therefore not necessary to aim the grenade at any particular creature.

All creatures affected by a flashbang will gain the [[Secondary effect|Blindness]] effect for 2 turns. If any creature affected by a flashbang was also under the effects of [[Secondary effect|Night vision]], such as that provided by [[Night vision goggles]], the length of that effect is doubled (4 turns, instead of 2).

Dice results:
* A critical success will double the length of the blindness effect (4 turns, instead of 2). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a flashbang grenade landing on someone's head or exploding in someone's face is rarely pleasant.
** The effects of ''Night vision'' and a critical success stack; meaning such a creature will be blinded for 8 turns (2 x2 x2).
* A regular success will result in the normal effects of a flashbang occurring.
* A failure results in the flashbang failing to disorient anyone, imparting its effects to no creatures.
* A critical failure results in throwing a dud grenade, with no effects.

= Compatibility =

== Base weapons ==
There is '''1''' base weapon chambered in this caliber.

'''[[Class 2 weapons]]:'''
* [[KBP GM-94]]

= Retail information =

{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 4 rounds or bulk cans of 12 rounds for all types. All ammunition types are available in retail.

{| class="wikitable sortable" style="text-align:center" width="400"
|-
! Type !! Cost per round
|-
| VGM-93.100 HE-I || [[File:Parallar symbol.png|10px]]80.00
|-
| VGM-93.200 tear gas || [[File:Parallar symbol.png|10px]]50.00
|-
| VGM-93.300 smoke || [[File:Parallar symbol.png|10px]]50.00
|-
| VGM-93.400 flashbang || [[File:Parallar symbol.png|10px]]60.00
|}

[[Category:Ammunition]]
Bureaucrat, administrator
15,672
edits