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40mm Caseless grenade

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{{Explosives
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:40mm Caseless (VOG-25).jpg|350px]]<br/><span style=font-size:80%>VOG-25 grenade</span>
| ammoexp_cat=Grenade launcher
| ammoexp_weight=1
| ammoexp_qty= 6 / 18
}}

'''40mm Caseless grenades''' are a type of [[ammunition]] for grenade launchers.

As the name indicates, this type of grenade launcher ammunition leaves no spent casing; each grenade contains its own propellant charge, and the entire unit is fired.

Four different types of 40mm Caseless grenades are available.

They may also be referred to as '''40mm C''' grenades.


= Damage tables =

== VOG-25 ==
This type of grenade is loaded with a high-explosive, fragmenting projectile. Each target hit will be struck by '''1d21-1''' shrapnel, sent to a random body part. See [[Explosives]] for more details.

{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (all ACs)
|-
| Explosion || '''+3d6''' || 195%
|}

== VOG-25P "Jumping Grenade" ==
Although functionally similar to a regular VOG-25 grenade, VOG-25Ps have been nicknamed "Jumping grenades" because they do not detonate on impact; they are instead designed to 'bounce' off the ground or a wall once, then detonate one second later. This has the effect of allowing the grenade to jump above or around cover, and hit enemies directly.

This type of grenade is loaded with a high-explosive, fragmenting projectile. Each target hit will be struck by '''1d25-1''' shrapnel, sent to a random body part.<br/>
This is a '''bouncing''' projectile; if fired at enemies behind [[cover]], that cover will be '''ignored''' unless that type of cover provides Full Protection. See [[Explosives]] for more details.

{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (all ACs)
|-
| Explosion || '''+3d6''' || 130%
|}

== Gvozd tear gas ==
This type of grenade does not directly deal damage; instead, it is intended to generate a '''tear gas cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)

Dice results:
* A critical success will double the length of the tear gas cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a tear gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the tear gas cloud occurring.
* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a dud grenade, with no effects.

=== Tear gas cloud ===
Tear gas clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+1 malus, and sustain damage at a rate of '''+7% Pain per turn, regardless of Pain Sensitivity'''. This hazard can be completely canceled by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].

== GRD-100 smoke ==
This type of grenade does not directly deal damage; instead, it is intended to generate a '''smoke cloud''' on the Side in which it lands. It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side. (See [[Explosives]] for more details.)

Dice results:
* A critical success will double the length of the smoke cloud's life (6 turns instead of 3 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the smoke cloud occurring.
* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a dud grenade, with no effects.

=== Smoke cloud ===
Smoke clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]; as the purpose of smoke is obfuscation, not damage.
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.


= Compatibility =

== Base weapons ==
There are '''4''' base weapons chambered in this caliber.

'''[[Class 2 weapons]]:'''
* [[Arsenal Lavina]]
* [[KBP 6G30]]

'''[[Weapon accessories#Underbarrel devices|Underbarrel grenade launchers]]'''
* [[GP-30]]
* ''GP-30 UGL-I'' (Integrated to the [[Groza-1#Maze Customs|Groza-1 GL, Groza-2 GL, Groza-3 GL]] and [[Groza-4#Maze Customs|Groza-4 GL]])


= Retail information =

{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 6 rounds or bulk cans of 18 rounds for all types. All ammunition types are available in retail.

{| class="wikitable sortable" style="text-align:center" width="400"
|-
! Type !! Cost per round
|-
| VOG-25 || [[File:Parallar symbol.png|10px]]70.00
|-
| VOG-25P Jumping Grenade || [[File:Parallar symbol.png|10px]]200.00
|-
| Gvozd tear gas || [[File:Parallar symbol.png|10px]]50.00
|-
| GRD-100 smoke || [[File:Parallar symbol.png|10px]]50.00
|}

[[Category:Ammunition]]
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