Changes

12 gauge CAWS

401 bytes added, 03:21, 4 October 2023
| Bullet || 15 || '''+1''' || 20% || 18% || 16% || 13% || 10% || 5% || 1%
|}
 
* Dragon's buckshot (D-Buck) uses '''9 pellets per shell''' instead of 15 due to the incendiary charge. See [[Ammunition types]] for damage.
== Slug ==
! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || 30 || '''+2''' || 14% || 12% || 11'''17% ''' || 9'''14% ''' || 7'''11% ''' || 3'''5% ''' || 1'''2%'''
|}
 
* Flechette ammunition is more efficient against armored ACs than against unarmored ACs. To reflect this, damage against armored ACs is bolded.
=== FRAG-12 (explosive slug) ===
{| class="wikitable" style="text-align:center;font-size:8pt" width="700"
|style="font-size:10pt" colspan=1112| Availability of '''{{PAGENAME}}''' as a Customs family chambering:
|-
| [[File:1911SS.png|noframe|50px]]<br/>1911SS || [[File:1911DS.png|noframe|50px]]<br/>1911DS || [[File:Blackhawk.png|noframe|50px]]<br/>Blackhawk || [[File:Redhawk.png|noframe|50px]]<br/>Redhawk || [[File:Glock-SF.png|noframe|50px]]<br/>Glock-SF || [[File:Glock-LF.png|noframe|50px]]<br/>Glock-LF || [[File:MP5.png|noframe|50px]]<br/>MP5 || [[File:AR-15.png|noframe|50px]]<br/>AR-15 || [[File:Ak.png|noframe|50px]]<br/>AK || [[File:AR-10.png|noframe|50px]]<br/>AR-10 || [[File:Rem700.png|noframe|50px]]<br/>Rem700 || [[File:BlackArrow.png|noframe|50px]]<br/>BA
|-
| [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]]
|}
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