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Skeleton

290 bytes removed, 03:09, 9 July 2023
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{{AmmoCreature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image| creature_tl=[[File:.45 ACP.jpg3|350px]]creature_cat=Undead| ammo_categorycreature_disp=<span style="color:#0000AA991111">'''(P)'''Hostile</span>istol caliber| ammo_recoilcreature_ac=3C2| ammo_cpr=[[File:Parallar symbol.png|10px]] '''2.00'''| ammo_weightcreature_ps=0.02%| ammo_qtycreature_blood= 50 N/ 500A| ammo_dmgtype=Bullet| ammo_ldvcreature_agi=+20| ammo_c1creature_head=39%Head - 12 HP| ammo_c2creature_body=35%Upper body - 48 HP<br/>Lower body - 36 HP| ammo_a1creature_limb=31%2 arms - 24 HP<br/>2 legs - 24 HP| ammo_a2creature_extr=25%2 hands - 18 HP<br/>2 feet - 18 HP| ammo_a3creature_wp=20%| ammo_a4=10%| ammo_a5=3%| ammo_hlprimer=Large pistol| ammo_hlpowder=Pistol powder| ammo_hlproj=.452, 230 grainN/A| ammo_hlcpccreature_bones=[[File:Parallar symbolHas bones.png|10px25px]] '''0.417'''| ammo_hlsploadcreature_gear=125| ammo_hlcoldload=113| ammo_hlhotload=138| ammo_hlsuperload=150| ammo_bbl=5 <span style=font-size:80%>([[Colt M1911A1File:Yes box.png|25px]])</span>| ammo_mv=251 m/s <span style=font-size:80%>(823 ft/s)</span>| ammo_me=469 Joule <span style=font-size:80%>(346 ft-lbf)</span>| ammo_rlcountrycreature_wear=[[File:United States (45 stars)Human clothing.png|25px]] United States| ammo_rlyear=1904
}}
The '''.45 ACPskeleton''' is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#0000AA">creature belonging to the '''(P)Undead'''</span>istol caliber, and was originally designed for the Colt M1911, the predecessor to the [[Colt M1911A1]] featured in the gamecategory.
.45 ACP is pronounced ''forty-five A-C-P''. ACP stands for ''Automatic Colt Pistol'', a designation that is used by a number of pistol calibers designed in real life by John Moses Browning. Three such calibers ([[.32 ACP]], [[.380 ACP]] and [[.45 ACP]]) are featured in the game.
This caliber may also be known as '''.45 Auto''' (for ''Automatic''), '''11.43x23mm''', or simply '''.45''', though this last designation is not recommended, as there are many other chamberings that can be described as .45 caliber. It should also not be confused with [[.45 Colt]].= Attacks and techniques =
This creature has one attack: '''Claws'''.
= Compatibility == Claws ==={| class="wikitable" style="font-size:10pt;text-align:center"|-! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 15% || 14% || 12% || 10% || 8% || 4% || 1%|}
=Equipment = Base weapons ==There are '''28''' base weapons chambered in this caliber.
'''=== [[Class 1 weapons]]:'''* [[Colt M1921A ThompsonClothing and armor]]===
'''This creature can wear [[Class 2 weaponsList of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:* Headgear:'''Medieval helm'''* [[General Motors M3 Grease Gun]]* [[Heckler & Koch UMP45]]* [[KRISS Vector]]* [[Sterling De Lisle]]Body armor: '''Medieval cuirass'''
'''=== [[Class 3 weapons]]:'''* [[Beretta 8045 Cougar]]* [[Colt M1911A1]]* [[Colt M1917]]* [[FN Herstal FNXLoad-45]]* [[Glock 21]]* [[Glock 30]]* [[Heckler & Koch HK45]]* [[Heckler & Koch Mark 23]]* [[Heckler & Koch P7M7]]* [[Heckler & Koch USP45]]* [[Hi-Point JHP]]* [[MAC-10]]* [[Mauser M2]]* [[Para Ordnance P-14.45]]* [[Semmerling LM4]]* [[SIG Sauer P220]]* [[SIG Sauer P227]]* [[Smith & Wesson CS45]]* [[Smith & Wesson Model 625-2]]* [[Star Megastar 45]]* [[Taiyuan Arsenal Shanxi Type 17]]* [[Taurus Tracker M455]]* [[Webley & Scott Mark VIbearing equipment]]===
== Cross-caliber compatibility ==* [[List of utility belts|Utility belt]]: Dump belt
.45 ACP can be seen as a shorter version of [[.460 Rowland]]; both cartridges have the exact same dimensions other than case length. In turn, this allows certain .460 Rowland firearms to be loaded with .45 ACP, increasing the versatility of these firearms.=== Equipment and inventory ===
There are Skeletons may have one of '''nofour''' base .460 Rowland firearms than can also accept .45 ACP different sets of items (because there are no .460 Rowland base firearms roll '''1d4''' per skeleton to begin with, with one special exception listed belowdetermine). However, it is possible to create such firearms through [[Maze Customs]]. Therefore, these general rules apply:
* Any .460 Rowland revolver using moonclips (Redhawk, Minor conversions, wherever applicable) can also fire .45 ACP.* The [[Taurus Raging Judge Magnum M513]] may act as a .460 Rowland revolver, when loaded with a '''.460 Rowland/.45 ACP 5-round moon clip'''. See the weapon's page for more details.==== Set 1 ====
Equipped [[weapons]]:
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard NRM) - IS 22
** Combined effects: 1.3x damage
= Barrel length groups =Inventory:The reference barrel length belongs to the group listed in ''italics''.* Dump belt, General carrying: 10x [[Large bolt]], Standard NRM
{| class="wikitable sortable" style="text-align:center" width="600"|-! Group name !! Barrel length range !! Damage multiplier|-| ''Handgun'' || ''Up to 6"'' || ''1.0x''|-| Long barrel || 6.1" and up || 1.1x|}= Set 2 ====
Equipped [[weapons]]:
* Holster 1: [[Hatchet]] - IS 5
= Retail information = Inventory:* None
{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 50 rounds or bulk cans of 500 rounds.==== Set 3 ====
The following brands and projectile types are available in retailEquipped [[weapons]]:* Holster 1: [[Smith & Wesson Model 620]] (7 /7, 7x [[.357 Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1
{| class="wikitable sortable" style="text-alignInventory:center" width="800"|-! Brand name !! Composition !! Available projectile types|-| Standard || Reg/SP || '''FMJ''' (1.0x)<br/><span style="color* Dump belt, General carrying:#D1AE30">'''T'''</span> (1.1x)<br/> <span style="color:#888888">'''Match'''</span> (3.0x)<br/> <span style="color:#444444">'''Lead'''</span> (0.5x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.8x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.5x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.5x)<br/><span style="color:#990000">'''SAP'''</span> (1.2x)<br/> <span style="color:#008800">'''SF'''</span> (1.2x)3x [[Speedloaders|-| Reduced Velocity || Reg/'''-P''' || '''FMJ''' (0.9x)<br357/> <span style="color:#444444">'''Lead'''</span> (0.45x) <br/> <span style="color:#444444">'''LSWC'''</span> (0.72x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.35x)|38 7-| Personal Defense || Reg/'''+P''' || '''FMJ''' round speedloader]] (1.1x)<br/><span style="colorEach:#D1AE30">'''T'''<7 /span> (17, 7x [[.21x)<br/> <span style="color:#444444">'''Lead'''</span> (0.55x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.88x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.65x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.65x)<br/><span style="color:#990000">'''SAP'''</span> (1.32x)<br/> <span style="color:#008800">'''SF'''</span> (1.32x)|-| Super || Reg/'''+P+''' || '''357 Magnum]], Standard FMJ''' (1.2x)<br/><span style="color:#D1AE30">'''T'''</span> (1.32x)<br/> <span style="color:#0000CC">'''JHP'''</span> (1.8x)<br/> <span style="color:#CC0000">'''AP'''</span> (1.8x)<br/><span style="color:#990000">'''SAP'''</span> (1.44x)|-| Milsurp || '''Surp'''/SP || '''FMJ''' (0.25x)<br/><span style="color:#D1AE30">'''T'''</span> (0.275x)<br/> <span style="color:#444444">'''LSWC'''</span> (0.2x)|}
The multipliers listed correspond to the value multipliers to cost of ammunition provided by powder type, pressure level, and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.==== Set 4 ====
== Equipped [[Maze Customsweapons]] ==:* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ) - IS 3** Combined effects: FT +1
{| class="wikitable" style="text-alignInventory:center;font-size:8pt" width="700"|style="font-size* Dump belt, General carrying:10pt" colspan=11| Availability of '''{{PAGENAME}}''' as a Customs family chambering:|-| 2x [[File:1911SS.pngHi-Power magazines|noframe|50pxHi-Power 13-round magazines]]<br/>1911SS || [[File(Each:1911DS.png|noframe|50px]]<br13 />1911DS || 13, 13x [[File:Blackhawk.png|noframe|50px9x19mm Parabellum]]<br/>Blackhawk || , Standard FMJ)  = Other information = [[File:Redhawk.png|noframe|50pxSkills]]<br/>Redhawk || [[File:Glock* Combat skills: '''Basic''' (Axe, Archery, Semi-SF.png|noframe|50px]]<br/>Glockauto pistol, DA revolver, SA revolver), '''Unskilled''' (all other combat skills)* Non-SF || [[Filecombat skills:Glock'''Unskilled''' (all non-LFcombat skills) Creature traits:* '''All bone''': This creature is a skeleton, entirely made out of bones.png|noframe|50px]]<br/>Glock-LF || If a skeleton sustains a [[File:MP5.png|noframe|50pxfracture]]<br/>MP5 || , the affected limb instantly loses 10 HP.*'''Drops items on death''': Upon being defeated, this creature will drop the following items: ** If the head had at least 1 HP remaining on death: 1 [[File:AR-15.png|noframeCrafting items#Ingredient items|50pxPreserved skull]]<br/>AR-15 || ** Otherwise: Nothing* '''Fire immunity''': This creature cannot receive the [[File:Ak.pngEffects#Elemental|noframe|50px'''On fire''' effect]]<br/>AK || .* '''Gas immunity''': This creature has a [[File:Rem700.pngEffects#Clothing and armor|noframe|50pxpermanent '''immunity to gases''' effect]]<br/>Rem700 || .* '''No blood''': This creature does not have [[File:BlackArrow.png|noframe|50pxBlood]]<br/>BA|-| and is effecively immune to [[File:Yes_box.png|noframe|50pxWounds]] || , as it cannot bleed.* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[File:Yes_box.png|noframe|50pxVenom]] || nor the [[File:Yes_box.pngEffects#Body|noframe|50px'''Cyanide poisoning''' effect]] || .* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[File:Yes_box.png|noframe|50pxFatigue]] || and cannot receive the [[File:No_box.pngEffects#Body|noframe|50px'''Forced sleep''' effect]] || , effectively making them immune to tranquilizers.* '''Spooky and Scary''': This creature is immune to the effects of [[File:Yes_box.pnglimb damage|noframe|50px'''damaged''' and '''disabled limbs''']] || (including the effect normally induced by a [[File:Yes_box.png|noframe|50pxfracture]] || ). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.  = Overview ={{Lore}} One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''. Skeletons are exactly what the name implies; the skeletons of humanoid corpses. They are considered an intermediate threat and a far more dangerous type of undead creature than the [[File:No_box.png|noframe|50pxzombie]] || or the [[File:No_box.png|noframe|50pxghoul]] || . Usually raised from [[File:No_box.png|noframe|50pxhuman]] || or [[File:No_box.png|noframe|50pxhalfling]]bodies, skeletons can be formed from corpses of virtually any age, unlike zombies or ghouls which require the remains to still possess flesh and not be in too advanced a state of decay.|}An animated skeleton has, on its own, few methods to fight. It cannot effectively deliver punches, so it instead relies on the sharpness of its fingertips, using them as claws. Fortunately for them and unfortunately for their opponents, the necromantic magic animating them has also restored their original dexterity; most skeletons therefore ''arm themselves.'' It is not rare to see skeletons armed with various kinds of weapons, from crossbows to axes to firearms. In fact, skeletons don't just use weapons, they can wear full sets of human clothing and armor. They even have a preference for medieval style plate armor, which provides efficient protection to their bodies. This is not without reason; the greatest threat to a skeleton is blunt damage, and more specifically, bone fractures. As they are ''all'' bone, skeletons are particularly vulnerable to anything that could fracture their bodies. Much like with zombies and ghouls, excessive damage to a critical part of their body (head, torso or hips) will dispel the necromantic grip and revert them back to a pile of inert bones. Despite the advanced dexterity and capability to use weapons compared to weaker undead creatures, skeletons are no more intelligent, only capable of following very simple orders. The best way to deal with a skeleton is to use the heaviest, most powerful melee weapon at your disposal, preferably one that can deal blunt-type damage, and wail on their bodies to shatter as many of their bones as possible. Strong, melee focused adventurers are walking skeleton-banes. If you prefer to use firearms, and your skills and weapon capabilities allow it, you should prioritize attacking the head and destroy the skull. If you can't, or want a more reliable, less difficult shot, attack their lower body to try and destroy the pelvic bone instead.
[[Category:AmmunitionCreatures]]