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Limb health is a statistic, which tracks the condition of a character's limbs. The term limb damage (often shortened to LD) refers to the points of damage that is specifically dealt to these limbs. Though not exactly synonymous, the two terms are often interchanged.
Limbs and limb health points
Every character has a number of limbs with health points (HP). The exact list of limbs and HP for each (the limb health map) is different for each creature.
Limb groups
Every limb belongs to a group, which in turn determines the amount of HP each limb in that group possesses.
Limb group | HP from Base Limb Health Value(*) | Example body parts (Human) |
Pain multiplier | Accuracy penalty | Notes |
---|---|---|---|---|---|
HEAD group | 1/7 Base | Head | 1.5x | FT +1 | Small body part(*) |
WEAK POINT | N/A | Eyes Crotch |
2.0x | FT +2 | Weak point(*) |
BODY group | 1x Base | Main body | 1.0x | No penalty | Used if the creature doesn't differentiate between upper and lower body.(*) |
UPPER BODY group LOWER BODY group |
4/7 Base (Upper) 3/7 Base (Lower) |
Torso (Upper) Hips (Lower) |
1.0x | No penalty | Used if the creature has different limbs for the upper and lower body.(*) |
LIMB group | Arms Legs |
2/7 Base | 0.4x | No penalty | |
EXTREMITY group | 1.5/7 Base | Hands Feet |
0.5x | FT +1 | Small body part(*) |
- The Pain multiplier column is a multiplier to the amount of Pain inflicted to the target when attacking this body part. (i.e. aiming at an enemy's head will, if you hit, inflict 1.5x Pain to them)
- The Accuracy penalty is a penalty on FT inflicted to the attacker, when attacking this body part. (i.e. aiming at an enemy's head will reduce your accuracy, giving you a FT +1 malus)
Base Limb Health Value
Every creature in the game has a statistic called Base Limb Health Value, from which the HP of all of their limbs can be calculated. This value is a general indicator of how big and tough (or how "beefy") that particular creature is.
For a human, that value is 70. Because the HP of a Head is calculated as being equal to 1/7 Base, 70 divided by 7 equals 10, thus the head of an average human has 10 HP.
The same calculation may be applied to other creatures, and the same logic applies for them. Although this wiki will provide already calculated limb health values for all creatures in the game, as a courtesy and time-saving measure, if you wanted to create new types of creature and needed to assign limb health values, this is the method used to do so.
It's not normally possible to change the max HP of a creature's limbs, though it is possible to have a multiplier to one's base limb health value during character creation and start with more (or less!) limb health than would be normal for your species.
Body groups
Most creatures differentiate between UPPER BODY (Torso) and LOWER BODY (Hips), but some creatures may not make the distinction; in that case, they usually have a generic BODY group, and the usually singular limb in that group has an amount of HP which corresponds to both what their UPPER and LOWER would be added together.
- Example: A human has one UPPER BODY limb (the torso, 40 HP) and one LOWER BODY limb (the hips, 30 HP). However, a dragon is not considered to have an UPPER and a LOWER body; it instead has a singular BODY group limb (main body), which has 300 HP.
Small body parts
In combat, certain body parts are considered harder to hit successfully than others.
All limbs belonging to the HEAD and EXTREMITY groups (Heads, hands, feet, etc...) are considered to be small body parts, and aiming at these body parts will give the attacker a FT +1 penalty.
Weak points
Certain body parts are considered to be weak points of the body. Typically, these are eyes, or the crotch/genital area, though certain creatures may also have different types of weak points.
Though listed as being part of the WEAK POINT group, they do not have their own HP, instead transferring the limb damage to the nearest body part. Aiming at these weak points will give the attacker a FT +2 penalty (they are very small and very hard to hit), but successfully hitting a weak point will result in 2.0x (double) Pain.
Each creature's wiki page will list where each weak point is located, in order to know where the HP is transferred to, but generally speaking, these are usually true:
- Eyes and beaks are typically located on the HEAD.
- The crotch is typically located on the LOWER BODY.
Limb health map for an average human
This is provided as a reference. For accurate limb health maps of other creatures, visit their related wiki pages instead.
Limb type | Limb group | HP | Notes |
---|---|---|---|
Head | HEAD group | 10 | Small body part(*) |
Eyes | WEAK POINT | N/A | Weak point(*) |
Torso | UPPER BODY group | 40 | |
Hips | LOWER BODY group | 30 | |
Crotch | WEAK POINT | N/A | Weak point(*) |
Arm | LIMB group | 20 | |
Hand | EXTREMITY group | 15 | Small body part(*) |
Leg | LIMB group | 20 | |
Foot | EXTREMITY group | 15 | Small body part(*) |
Limb damage
"Limb damage", "Limb damage value" and "LDV" redirect here.
Most weapons and attacks have a Limb Damage Value, or LDV, expressed as a numeric value with no decimals, and either a + or a - sign.
For each successful hit, one must roll for limb damage, which is 1d8 + LDV. So when a weapon is listed as being LDV+3, it means that for each successful hit with this weapon, the limb damage check is 1d8 +3. Various extra modifiers and multipliers may be applied before knowing the true amount of limb damage (most important of all being Armor Class), but this basic principle applies in all checks involving limb damage.
Effects of limb damage
When sustaining limb damage, a creature is at risk of losing limb HP and sustaining injuries. These effects are detailed in full here.
Depending on the amount of HP remaining, each limb may be in one of four different states: Healthy, Damaged, Disabled, and Severed.
It is important to understand that limb HP cannot go higher than the listed maximum, but can go under 0 and has no effective lower limit. This is important, especially to differentiate between disabled and severed limbs. See the table below:
Limb HP remaining | Status name |
---|---|
At least half maximum | Healthy |
Under half but more than 0 | Damaged |
0 or less | Disabled |
Negative half max or less | Severed |
- "Negative half maximum" here means the negative value corresponding to half the maximum HP. For example, assuming the target limb has 20 max HP, the negative half max of that is -10 (this limb will be severed if it falls to -10 HP or less).
- Another way to explain it is that negative half maximum corresponds to the amount of HP a limb would be left with if it sustains an amount of damage equal to 1.5x their maximum value (1.5x 20 is 30, and 20 - 30 = -10.)
Effect tables
As listed on the table above, a limb is considered damaged if its HP fell under half maximum, but are above 0.
The effects depend on the group it belongs to:
Limb group | Effects when damaged | Effects when disabled | Effects when Severed |
---|---|---|---|
HEAD | |||
BODY or UPPER BODY | |||
LOWER BODY | |||
LIMB | |||
EXTREMITY |
(WIP)