Navigation: | Main Page → Game mechanics → Statistics → Armor Class |
Armor Class, often shortened to AC, is a statistic defining a level of protection against damage. Creatures have a natural AC, and certain objects - typically clothing and armor - can enhance a creature's Armor Class, either in part (with a piece of clothing that only covers a part of the body) or in full (across the entire body, without exceptions).
There are eight types of Armor Class: C1, C2, C3, A1, A2, A3, A4, A5. They are usually grouped in two categories depending on their prefix: Cx and Ax.
Cx Armor Classes
The first three Armor Classes, referred to as unarmored and shortened to Cx, are referred to as such because they offer a level of protection expected of clothing; light, non-armored clothes.
Common traits:
- Little to no reduction of Pain damage.
- C1: As the lowest value, it is the value used to refer to base (Pain) damage. It represents the protection level of naked skin (aka, none) or negligible amounts of hair/fur.
- C2 represents the protection level of light clothing, such as a T-shirt.
- C3 represents the protection level of heavy clothing or tough hides, such as a leather jacket.
- No reduction of Limb damage at all.
- Expanding ammunition is more effective, but armor-piercing ammunition is less effective.
Ax Armor Classes
The next five Armor Classes, referred to as armored and shortened to Ax, are referred to as such because they offer a level of protection expected of armor.
Common traits:
- Reduction of Pain damage, roughly proportional to level number.
- A1: Represents a protection rating equivalent to that of super-light, or obsolete body armor, such as an armored tuxedo or a flak jacket.
- A2: Represents a protection rating equivalent to that of light body armor, such as a Light T armor vest.
- A3: Represents a protection rating equivalent to that of medium body armor, such as a Heavy K armor vest.
- A4: Represents a protection rating equivalent to that of heavy body armor, such as an EOD suit.
- A5: Represents a protection rating equivalent to that of super-heavy or advanced body armor.
- Reduction of Limb damage by a number equal to the level number (A3 = LDV -3)
- Armor-piercing ammunition is more effective, but expanding ammunition is less effective.