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Stun knife

1,647 bytes added, 00:04, 10 January 2022
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| nav=[[Main Page]] '''→''' [[Weapons]] '''→''' [[Class 5 Short weapons]] '''→''' [[{{PAGENAME}}]]
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{{Melee
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:Stun knife.jpg|350px]]
| wpn_class=5 Short
| wpn_category=Knife
| wpn_modes=Slash (Blunt)<br/>Zap (Special, see page)
| melee_ammo=[[Taser cartridges]]<br/>(Zap mode only)
| melee_capacity=Capacity: 1
| wpn_weight=2
| melee_material=Plastic
| wpn_cond=900
| melee_butchering=[[File:No box.png|25px]]
| wpn_cost=[[File:Parallar symbol.png|10px]]'''250''' (Rarity 2)
}}

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|quotetext
|quoteauthor
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The '''stun knife''' is a type of one-handed club.

== Stats ==
This weapon has two modes available, '''Slash''' and '''Zap'''.

=== Slash ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || '''-1''' || 19% || 18% || 15% || 12% || 10% || 5% || 1%
|}

=== Zap ===
A [[taser cartridge]] must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:

* Max 1 attack per turn
* On a hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the target creature for 1d2 turns.
* Consumes the [[taser cartridge]] on a hit, but not on a miss.

== Trivia ==
* Despite using [[Taser cartridges]] as ammunition, the stun knife is not a ranged weapon and does not fire prongs. Instead, it is designed to harness the energy contained within the cartridges to power the knife's Zap mode.

[[Category:Class 5 Short weapons]]
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