Changes

GM Guide Appendix 2: How to travel in the Mazes

3,702 bytes added, 00:04, 26 April 2021
Created page with "{{Navigation | nav=[[Main Page]] '''→''' [[Game Master Guide]] '''→''' [[{{PAGENAME}}]] }} === Traveling in the UA === After the player has indicated UA#Traveling in t..."
{{Navigation
| nav=[[Main Page]] '''→''' [[Game Master Guide]] '''→''' [[{{PAGENAME}}]]
}}

=== Traveling in the UA ===

After the player has indicated [[UA#Traveling in the Uncivilized Area|which destination and route]] they want, the GM must do the following:

* '''1''': Update the player's location on their sheet with: ''The UA, traveling from '''X''' to '''Y''', '''A''' route, '''xx''' / '''yy''' rooms passed''
** '''X''': Town or intersection of origin
** '''Y''': Destination
** '''A''': Route (Safe, Fast, Deep)
** '''xx''': Number of rooms '''passed'''
** '''yy''': Total number of rooms until destination
* '''2''': Roll '''&roomstyle''' three times, once for each door, then invite the player to select their choice.
* '''3''': When the player has selected their roomstyle, the GM may do the following:
** '''3a''': Use the secret rolls channel to '''roll for extra loot and mushrooms''' (if the chances are 25%, I recommend a 1d4 or a 1d4-3)
** '''3b''': Determine the event in the room with '''&event-fast, &event-safe''' or '''&event-deep''' depending on the route selected, according to the instructions in [[Uncivilized Area#Event generation|this section]]
** '''3c''': Generate any items in the room in secret and prepare the relevant item lines for quick copy-pasting
** '''3d''': If there are any creatures in the room, see the section below
* '''4''': Describe everything in the room and let the player deal with it and resolve the room
* '''5''': If ready to leave the room, the player may request the next rooms. Add '''1''' to the number of rooms passed, then go back to '''point 2''' on this list.
** '''5a''': If the player has passed a shortcut or a detour, '''subtract''' the number shown from "rooms until destination" if it was a shortcut, '''add''' to it if it was a detour.
** '''5b''': If rooms passed is equal to rooms until destination minus one (e.g. 14 /15), the GM must tell the player. There will be only one door ahead.
** '''5c''': If rooms passed is equal or superior to rooms until destination, the player's trip is over and they reach their next destination.

=== Generating creatures ===

If there are other creatures in the room, GMs are encouraged to keep track of every creature's location (as well as [[cover]] and stealth status) using this template document:

{| class="wikitable" style="font-size:10pt;text-align:left"
|-
|<code>
-Sides-

Side 1 - Cover: x
* Player character

Side 2 - Cover: x
* Creature 1
* Creature 2

Side 3 - Cover: x
* x

Side 4 - Cover: x
* x

-Creatures in the room-

Creature 1

* Pain: 0%

* Weapons
* Skills

* Creature stats

Creature 2

* Pain: 0%

* Weapons
* Skills

* Creature stats

</code>
|}

You may copy and paste information from a specific creature's wiki page into this document.
* "Creature stats" refers to the information in the infobox on the right side of the page.

==== Example ====
A live example may look like this:

{| class="wikitable" style="font-size:10pt;text-align:left"
|-
|<code>
-Sides-

Side 1 - Cover: A fridge. Health: 60, AC: A3.
* Selina (Cover, Stealth)

Side 2 - Cover: x
* Emu 1
* Emu 2

Side 3 - Cover: x
* x

Side 4 - Cover: x
* x

-Creatures in the room-

Emu 1

* Pain: 0%

* Armor Class C1
* Pain Sensitivity 250%
* Max Blood 8
* Agility +1

Limb groups
* HEAD Head - 4 HP
* BODY Body - 28 HP
* LIMB 2 wings - 8 HP
* 2 legs - 8 HP
* EXTREMITY 2 talons - 6 HP
* WEAK POINTS Beak (Head)

Emu 2

* Pain: 0%

* Armor Class C1
* Pain Sensitivity 250%
* Max Blood 8
* Agility +1

Limb groups
* HEAD Head - 4 HP
* BODY Body - 28 HP
* LIMB 2 wings - 8 HP
* 2 legs - 8 HP
* EXTREMITY 2 talons - 6 HP
* WEAK POINTS Beak (Head)

</code>
|}

[[Category:GM guide]]
Bureaucrat, administrator
15,678
edits