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Malduke

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{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=4
| creature_cat=Demonics
| creature_disp=[[Factions|Faction:]] Hell, Inc.
| creature_ac='''A4'''
| creature_ps=60%
| creature_blood=30
| creature_agi=+0
| creature_head=Head - 15 HP
| creature_body=Upper body - 60 HP<br/>Lower body - 45 HP
| creature_limb=2 arms - 30 HP<br/>2 legs - 30 HP<br/>2 wings - 30 HP<br/>Tail - 30 HP
| creature_extr=2 hands - 23 HP<br/>2 feet - 23 HP<br/>2 horns - 23 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:Yes box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''malduke''' is a creature belonging to the '''Demonics''' category. They are sapient and adapted to life in the Civilized Areas, making them one of the [[:Category:Civilized creatures|civilized species]] of the Mazes.


= Attacks and techniques =

This creature has eight attacks: '''Punch''', '''Kick''', '''Bite''', '''Claws''', '''Horn attack''', '''Fireblast''', '''Acid ball''' and '''Hell-gating'''.

=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.

=== Bite ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">+2</span>''' || 60% || 54% || 48% || 39% || 30% || 15% || 3%
|}

* The amount of damage this attack deals is not affected by the creature's [[Strength]].

=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+2</span>''' || 43% || 39% || 34% || 28% || 22% || 11% || 2%
|}

* The amount of damage this attack deals is not affected by the creature's [[Strength]].

=== Horn attack ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+4</span>''' || 72% || 65% || 58% || 47% || 36% || 18% || 4%
|}

* The amount of damage this attack deals is not affected by the creature's [[Strength]].

=== Fireblast ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Fire''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+4</span>''' || 45%
|}

* This technique is a '''Demonic power''', which requires '''2 DE''' to cast.

=== Acid ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* This technique is a '''Demonic power''', which requires '''1 DE''' to cast.
* Inflicts no [[Pain]] or [[Limb Damage]].
* The purpose of this attack is to generate a [[gas cloud|chlorine gas cloud]] on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.

=== Hell-gating ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || ''Special'' || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">0</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]].
* This technique is a '''Demonic power''' which requires '''10 DE''' to cast.
* Upon casting this technique, a portal opens on the creature's Side, which spawns '''1d3''' random Demonic creatures of threat levels 1 to 3 (except dark maidens). The spawned creatures are under the caster's command.


= Equipment =

=== [[Load-bearing equipment]] ===

* [[Tactical vests|Tactical vest]]: OMON patrol vest
* [[Utility belts|Utility belt]]: Dump belt

=== Equipment and inventory ===

Maldukes may have one of '''four''' different sets of items (roll '''1d4''' per malduke to determine):

==== Set 1 ====

Equipped [[weapons]]:
* Primary 1: [[Battle axe]]

Inventory:
* None

==== Set 2 ====

Equipped [[weapons]]:
* Holster 1: [[Franchi SPAS-12]] (8+1 /8, 9x [[12 gauge]], Standard FMJ Slug)

Inventory:
* OMON patrol vest, General carrying: 16x [[12 gauge]], Standard FMJ Slug

==== Set 3 ====

Equipped [[weapons]]:
* Primary 1: [[Kalashnikov AKM]] (30+1 /30, 31x [[7.62x39mm]], Standard FMJ)

Inventory:
* OMON patrol vest, Ammunition 1: 3x [[AK-47 magazines|AK-47 30-round magazine]] (Each: 30 /30, 30x [[7.62x39mm]], Standard FMJ)

==== Set 4 ====

Equipped [[weapons]]:
* Primary 1: [[Kalashnikov RPK]] (40+1 /40, 41x [[7.62x39mm]], Standard FMJ))

Inventory:
* OMON patrol vest, Ammunition 1: 2x [[AK-47 magazines|AK-47 40-round magazine]] (Each: 40 /40, 40x [[7.62x39mm]], Standard FMJ)


= Other information =

[[Statistics]]:
* [[Strength]]: '''150%'''

[[Skills]]:
* Combat skills: '''Skilled''' (all combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''Demonic''': This creature is demonic, and therefore has access to certain '''[[Demonic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Demonic Energy'''. See this page for more details.
* '''Cannot be butchered''': On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.
{{TraitFlight}}


= Overview =
{{Lore}}

Demonic creatures are employees of '''Hell, Inc.''', the Demonic [[Factions|faction]].

Maldukes are the evolved form of [[cacobaron|cacobarons]]. They are even taller and heavier than their previous form, averaging at 6 feet 6 inches and 240 pounds. Their overall constitution is both wide and very muscular, their horns are longer and more curved, and they now possess a pair of functional bat-like wings, similar to that of a [[cubus]]. The skin tones of a malduke are brighter and more vivid than most other demonic creatures, ranging between crimson and scarlet. Maldukes are very sharply-dressed and tend to take great pride in looking as classy and business-oriented as possible. The typical attire of a malduke consists of a black business suit over a red office shirt (tie optional), black office pants, and black leather shoes. Certain maldukes are seen wearing shades, which are either red-tinted aviators or black round glasses.

Being the natural evolution of a cacobaron, the malduke is stronger and tougher in every way. Their bodies are equivalent in damage resistance to heavy armor, with appropriate bullet-resistant properties, and is described as very stiff and dense, as though it was a suit of armor with a layer of skin and flesh. The malduke's offensive capabilities have also improved; this creature has access to three types of demonic powers, including the extremely powerful ''Hell-gating'' technique. Though maldukes tend to prefer using subordinates to fight in their stead, they are impressive fighters in their own right, with advanced proficiency in all weapons and very high strength, which lends itself to a melee-focused style. Although maldukes can use a wide variety of firearms and other types of weapons, their signature weapon is the [[battle axe]].

Within the demonic hierarchy, they are classified as '''Echelon 4''' or '''Supervisors''', above [[cacobaron|cacobarons]], [[vampire|vampires]] and [[dark maiden|dark maidens]], equal in rank to [[incinerator|incinerators]], and under [[archdaemon|archdaemons]]. As high-ranking demonic creatures, they are rarely seen on the field. Most of the time, maldukes are responsible for leading and coordinating cacobarons and their own groups of subordinates, but some may instead serve as direct superiors to vampires and dark maidens.

Only a very small amount of individuals may reach the amount of experience required to advance to the final growth stage; the [[archdaemon]].

[[Category:Creatures]]
[[Category:Hell, Inc.]]
[[Category:Civilized creatures]]
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