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Iron golem

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{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=4
| creature_cat=Golems
| creature_disp=<span style="color:#991111">Hostile</span>
| creature_ac=N/A
| creature_ps=N/A
| creature_blood=N/A
| creature_agi=-3
| creature_head=N/A
| creature_body=N/A
| creature_limb=N/A
| creature_extr=N/A
| creature_wp=N/A
| creature_bones=[[File:No bones.png|25px]]
| creature_gear=[[File:No box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''iron golem''' is a creature belonging to the '''Golems''' category.


= Attacks and techniques =

This creature has two attacks: '''Golem punch''' and '''Golem spike'''.

=== Golem punch ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">26</span>''' || '''<span style="color:#980000">+3</span>''' || 44% || 40% || 35% || 29% || 22% || 11% || 2%
|}

=== Golem spike ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Piercing || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">26</span>''' || '''<span style="color:#980000">+6</span>''' || 39% || 35% || 31% || 25% || 20% || 10% || 2%
|}


= Other information =

Creature traits:
*'''Drops items on death''': Upon being defeated, this creature will drop the following items:
** 1d20 [[Valuables#Metal bars|Iron bar, 100 gram ingot]]
*'''Is a construct''': Constructs have no [[Armor Class]], cannot feel pain (no [[Pain Sensitivity]]), and have no [[Blood]]. Constructs do not usually leave corpses that can be butchered, and in fact do not use the regular limb health system at all. Instead, they possess an HP counter which can be damaged using [[limb damage]], but as they have no AC, they instead have a direct [[LDV]] modifier (which causes the amount of limb damage received per hit to be modified by the listed amount), as well as either an Unarmored or an Armored tag, used to determine the effectiveness of certain [[ammo types]].

=== Construct stats ===

* HP: '''80'''
* LDV modifier: '''-2'''
* Counts as '''Armored'''


= Overview =
{{Lore}}

Golems are animated constructs made out of inanimate matter. They take on humanoid shapes, with a main body, a head, two arms and two legs. They do not possess hands, instead having balls or stumps, which they mainly use to punch and smash things. Their feet are usually completely flat and have no toes. However, these shapes do not translate into functional limbs, and in fact, were it not for the force that animates them, they have no joints or articulations, and would be completely fixed statues were it not for the force animating them. Although they can perform surprisingly violent actions such as punching or swinging their limbs to attack creatures, they have an extremely low land speed, rarely exceeding 5 feet per second (3.4 mph, comparable to the average human walking speed) and are seemingly unable to jog, run, sprint, or even jump. For this reason, they are considered to be among the slowest and un-agile of creatures in the Mazes.

The force animating golems is magical in nature. The exact process that creates these hulking constructs is not fully understood, but according to multiple first-hand account witnesses, a cloud of purple-colored miasma coalesces around or into large piles of abandoned material being left in one place, which then animates and reshapes this material into the form of a golem, then continues animating it until it is destroyed. Goleme are hostile and seek to attack any living creatures they see, and there is absolutely no reasoning, taming, pacifying or capturing them - they will not stop attacking, ever, until destroyed. Upon destruction, what remains of the golem briefly shimmers purple as the miasma dissipates, suggesting that the miasma can no longer control something that has been sufficiently destroyed.

Iron golems are, as the name suggests, constructs formed out of iron. They typically have a greyish, shiny appearance, but older individuals that have survived for a longer period of time may be less shiny, darker in color, and show traces of surface rust. They typically form in refuse piles containing mostly metallic objects, particularly if the iron or steel content of these piles is high. The same refuse piles may be the point of origin of [[steel golem|steel golems]] as well, though they seem to be rarer then iron golems in general.

Iron golems possess one unique trait differentiating them from most other golem: one of their 'hands' is a long spike instead of a ball. This allows them to perform either the typical ''golem punch'', or use that spike to perform the simply named ''golem spike'' attack, which they use to stab and impale opponents. This makes iron golems significantly more of a threat than their [[wood golem|wooden]] or [[gold golen|golden]] cousins. As iron is harder than gold, they can also take more damage before they are destroyed.

Most of the golem's body will instantly rust and/or turn to dust upon destruction, but they will sometimes leave iron chunks behind, which can be looted and resold. Naturally, since iron is less valuable than gold, far fewer adventurers intentionally seek iron golems for the riches, but if you have the inventory space to spare or absolutely need iron for one reason or another, this can be worth the effort.

[[Category:Creatures]]
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