Changes

Unarmed combat

1,471 bytes added, 04:45, 1 February 2020
| Blunt || '''-1''' || 25% || 24% || 23% || 18% || 12% || 6% || 1% || 0%
|}
 
 
= Martial arts =
 
In order for a character to learn martial arts techniques, multiple requirements must be met. Each technique requires a certain [[Skills|skill level]] in Unarmed in order for it to be available at all, and once that level is reached or exceeded, lessons must be purchased in order to learn the technique and become able to perform it.
 
All martial arts techniques can be learned at a Dojo.
 
Certain species may already know all of these techniques as a starting advantage, and in turn have the requisite skill levels to perform all of them.
 
In total, there are '''8''' techniques that can be learned.
 
=== Stun kick ===
 
A single, powerful kicking strike, intended to deal a lot of damage to an opponent.
 
* Cost: [[File:Parallar symbol.png|10px]]'''500'''
* Required skill level in Unarmed: '''Basic'''
 
How to use:
* When declaring the activation of this technique, you may attack the target as you normally would, so long as you use kicks. You must score at least 1 hit on your target; one of the hits will be "converted" to a stun kick.
* A successful stun kick deals '''2.0x [[Pain]] and [[Limb Damage]]''', and will '''[[Effects#Elemental|stun]]''' the target for 1 turn. It will also inflict '''+1.0% [[Fatigue]]''' on the practitioner.
 
=== Power fist ===
 
(WIP)
 
=== One-two burst punch ===
 
(WIP)
 
=== Wind strike ===
 
(WIP)
 
=== Avalanche ===
 
(WIP)
 
=== Power surge ===
 
(WIP)
 
=== Spinning kick ===
 
(WIP)
 
=== Touch of Death ===
 
(WIP)
[[Category:Abilities]]
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