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12 gauge CAWS

8,124 bytes added, 14:29, 27 June 2019
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| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Ammunition]] '''→''' [[{{PAGENAME}}]]
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{{AmmoSG
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image=[[File:12 gauge CAWS.jpg|350px]]
| ammosg_recoil=3
| ammosg_weight=0.05
| ammosg_qty= 10 / 200
| ammosg_hlprimer=Shotshell
| ammosg_hlpowder=Pistol powder
| ammosg_hlwad=12 gauge wad
| ammosg_hlcpc=[[File:Parallar symbol.png|10px]] '''2.033'''
| ammosg_hlspload=610
| ammosg_hlcoldload=549
| ammosg_hlhotload=671
}}

'''12 gauge CAWS''' is a type of [[ammunition]] for firearms. It is classified as a <span style="color:#00AA00">'''(S)'''</span>hotgun caliber, and was originally designed for the [[Heckler & Koch CAWS]].

12 gauge CAWS is a unique shotgun shell type. Though of identical diameter compared to a regular [[12 gauge]] shell, 12 gauge CAWS shells are made entirely out of brass, and are belted to prevent chambering them in regular 12 gauge firearms (and vice versa). They are essentially brass-cased, 3 inch 12 gauge shells, capable of using the same projectiles as regular 12 gauge, but with a much stronger powder load; essentially making these shells far more powerful.

This caliber may also be referred to as simply '''CAWS shell''', which is sometimes shortened to '''CS'''.


= Damage tables =

== Buckshot ==
The table below assumes '''Plated buckshot (P-Buck)'''. Pain and Limb Damage listed are per projectile; multiply by the amount of projectiles that hit.

{| class="wikitable" style="font-size:10pt;text-align:center" width="900"
|-
! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || 15 || '''+1''' || 22% || 21% || 20% || 17% || 14% || 11% || 5% || 2%
|}

== Slug ==
The table below assumes '''Full metal jacketed slug (F-Slug)'''.

{| class="wikitable" style="font-size:10pt;text-align:center" width="900"
|-
! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || '''+7''' || 195% || 185% || 175% || 156% || 127% || 97% || 49% || 15%
|}

== Exotic projectiles ==

=== Flechette ===
Pain and Limb Damage listed are per projectile; multiply by the amount of projectiles that hit.

{| class="wikitable" style="font-size:10pt;text-align:center" width="900"
|-
! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || 20 || '''+2''' || 14% || 14% || 14% || 12% || 11% || 10% || 7% || 4%
|}

=== FRAG-12 (explosive slug) ===
FRAG-12 shells cause ''localized'' explosions. See [[Explosives]] for more details.

{| class="wikitable" style="font-size:10pt;text-align:center" width="300"
|-
! Damage type !! LDV !! Pain (all ACs)
|-
| Explosion || '''+14''' || 86%
|}

=== Coin shot ===
Pain and Limb Damage listed are per projectile; multiply by the amount of projectiles that hit.

{| class="wikitable" style="font-size:10pt;text-align:center" width="900"
|-
! Damage type !! Projectiles !! LDV !! Pain (C1) !! Pain (C2) !! Pain (C3) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Bullet || 20 || '''-1''' || 15% || 14% || 13% || 12% || 10% || 7% || 4% || 1%
|}


= Handloading information =

Load the listed projectiles in order to obtain the corresponding '''shell type''':

{| class="wikitable" style="font-size:10pt;text-align:center" width="600"
|-
! Projectile !! Qty !! Shell type
|-
|colspan=3 style="text-align:center"| '''Buckshot shells'''
|-
| 00 buckshot, copper-plated || 15 || <span style="color:#CC0000">'''P-Buck'''</span> shell
|-
| 00 buckshot, lead || 15 || <span style="color:#880000">'''Buck'''</span> shell
|-
| 00 buckshot, rubber || 15 || <span style="color:#CC00CC">'''R-Buck'''</span> shell
|-
|colspan=3 style="text-align:center"| '''Slug shells'''
|-
| 12 gauge slug, FMJ || 1 || <span style="color:#00CC00">'''F-Slug'''</span> shell
|-
| 12 gauge slug, lead || 1 || <span style="color:#008800">'''Slug'''</span> shell
|-
| 12 gauge slug, rubber baton || 1 || <span style="color:#880088">'''R-Slug'''</span> shell
|-
| 12 gauge slug, lead/incendiary || 1 || <span style="color:#CC7C00">'''I-Slug'''</span> shell
|-
| 12 gauge slug, JHP || 1 || <span style="color:#4444CC">'''HP-Slug'''</span> shell
|-
|colspan=3 style="text-align:center"| '''Exotic shells'''
|-
| Flechette, 1 inch || 20 || <span style="color:#0000CC">'''Flech'''</span> shell
|-
| 12 gauge slug, FRAG-12 explosive || 1 || '''FRAG-12''' shell
|-
| [[File:Parallar symbol.png|9px]][[Parallar|0.05 coins]] || 20 || <span style="color:#D1AE30">'''Coin'''</span> shell
|}


= Compatibility =

== Base weapons ==
There is '''1''' base weapons chambered in this caliber.

'''[[Class 1 weapons]]:'''
* [[Heckler & Koch CAWS]]


= Barrel length groups =
The reference barrel length belongs to the group listed in ''italics''.

{| class="wikitable sortable" style="text-align:center" width="600"
|-
! Group name !! Barrel length range !! Damage multiplier
|-
| ''Shotgun'' || ''10" and up'' || ''1.0x''
|}


= Retail information =

{{PAGENAME}} ammunition can be purchased in [[gun shop|gun shops]] and [[weapon shop|weapon shops]] in boxes of 10 rounds or bulk cans of 200 rounds.

The following brands and projectile types are available in retail:

{| class="wikitable sortable" style="text-align:center" width="800"
|-
! Brand name !! Composition !! Available projectile types
|-
| Standard || Reg/SP ||<span style="color:#880000">'''Buck'''</span> ([[File:Parallar symbol.png|10px]]10.00)<br/> <span style="color:#00CC00">'''F-Slug'''</span> ([[File:Parallar symbol.png|10px]]10.00)<br/> <span style="color:#008800">'''Slug'''</span> ([[File:Parallar symbol.png|10px]]10.00)<br/> <span style="color:#0000CC">'''Flech'''</span> ([[File:Parallar symbol.png|10px]]15.00
|}

The values listed in parentheses correspond to the value of a single shell of the corresponding brand and projectile type. They are included on this table as a convenience, in order to tell at a glance the cost of a given brand and projectile combination.

== [[Maze Customs]] ==

{| class="wikitable" style="text-align:center;font-size:8pt" width="700"
|style="font-size:10pt" colspan=11| Availability of '''{{PAGENAME}}''' as a Customs family chambering:
|-
| [[File:1911SS.png|noframe|50px]]<br/>1911SS || [[File:1911DS.png|noframe|50px]]<br/>1911DS || [[File:Blackhawk.png|noframe|50px]]<br/>Blackhawk || [[File:Redhawk.png|noframe|50px]]<br/>Redhawk || [[File:Glock-SF.png|noframe|50px]]<br/>Glock-SF || [[File:Glock-LF.png|noframe|50px]]<br/>Glock-LF || [[File:MP5.png|noframe|50px]]<br/>MP5 || [[File:AR-15.png|noframe|50px]]<br/>AR-15 || [[File:Ak.png|noframe|50px]]<br/>AK || [[File:Rem700.png|noframe|50px]]<br/>Rem700 || [[File:BlackArrow.png|noframe|50px]]<br/>BA
|-
| [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]] || [[File:No_box.png|noframe|50px]]
|}

'''Minor services''': 16 custom weapons
* ''[[Benelli M2 Super 90 3-Gun#Maze Customs|M2 Super 90 CS, M2 Super 90 CS Enhanced]]''
* ''[[Benelli M3 Super 90 Convertible#Maze Customs|M3 Super 90 Enhanced, M3 Super 90 CS Enhanced]]''
* ''[[Benelli M4 Super 90#Maze Customs|M4 Super 90 CS Enhanced]]''
* ''[[Chiappa Triple Threat 12#Maze Customs|Triple Crisis CS]]''
* ''[[IZHMEKH Baikal MP-27M#Maze Customs|MP-27M CS]]''
* ''[[Mossberg 500 Cruiser#Maze Customs|M500C CS]]''
* ''[[Mossberg 500 Persuader#Maze Customs|M500P CS]]''
* ''[[Mossberg 590A1#Maze Customs|M590A1 CS, M590A1 CSTaC]]''
* ''[[Remington 870 Marine Magnum#Maze Customs|R870 CS]]''
* ''[[Remington 870 MCS#Maze Customs|R870 MCAWS]]''
* ''[[Remington Spartan 220 sawed-off#Maze Customs|CS-220 sawed-off]]''
* ''[[Serbu Super-Shorty#Maze Customs|Super-Shorty CS]]''


[[Category:Ammunition]]
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