Changes

Effects

1,764 bytes added, 22:00, 18 December 2019
= List of effects =
 
Categories:
* Accuracy: Effects which affect a creature's accuracy and/or eyesight.
* Body: Effects which affect the creature's body in various ways.
* Clothing/Armor: Effects granted by [[clothing and armor]], or lack thereof.
{| class="wikitable sortable" style="font-size:9pt"
| '''IR increase (IR+X)''' || Accuracy || IR is increased by the listed amount (replace X with a number).
|-
| '''Blindness''' || Accuracy || This creature's eyes have all been destroyed. Usually permanent. Natural FT is set to 10 and all FT modifiers are ignored as long as this effect is active.
|-
| '''Environmental Blindness''' || Accuracy || Blindness induced by the environment, such as total darkness, or obscured eyes. Usually semi-permanent. Natural FT is set to 10 and all FT modifiers are ignored as long as this effect is active.
|-
| '''Flashbanged''' || Accuracy || Blindness induced by a flashbang weapon. Usually temporary. Natural FT is set to 10 and all FT modifiers are ignored as long as this effect is active.
|-
| '''Perception Loss''' || Accuracy || Natural FT is increased by 2 for each eye that was destroyed, as long as this creature has at least one remaining eye. (If there are no remaining eyes, the creature gets '''Blindness''' instead.)
| '''Crippled''' || Body || The creature's movement is seriously impaired. Semi-permanent effect caused by [[limb damage]]. The creature suffers from '''[[Agility|Agi]]-2''' and '''[[IS]] tier +1'''.<br/>A creature cannot be both '''Limping''' and '''Crippled''' at the same time; this effect overrides and replaces '''Limping'''.
|-
| '''Anti-Oni Syndrome''' || Body || Any A creature under this effect will not gain [[Inebriation]] from drinking alcohol; they will instead sustain 1% [[Pain]] per 0.1 Inebriation they would normally have gained.<br/>Pain caused by this effect ignores [[Pain Sensitivity]] (treated as if 100%).'''<sup>[[Effects#Tips|(3)]]</sup>'''|-| '''Forced sleep''' || Body || A creature under this effect will fall asleep. Sleep is considered to be an equivalent state as [[Pain|blacking out]]; asleep creatures are completely helpless and unable to perform any actions.|-| '''Forced wakefulness''' || Body || This effect is designed to override the effects of '''Forced sleep''' and [[Pain|blacking out]], keeping the afflicted creature awake.|-| '''Ballistic protective headgear''' || Clothing/Armor || Halves the amount of damage sustained from Bullet-type damage to the head. Does not protect the eyes.|-| '''Blocks face gear''' || Clothing/Armor || Prevents the creature from wearing items designated as [[Key items|face gear]].|-| '''Fire retardant''' || Clothing/Armor || Prevents the creature from being set on fire by a [[Damage types|Spec-Fire]] attack.<br/>This effect is only active on the specific body parts that fire-retardant clothing/armor protects. '''<sup>[[Effects#Tips|(4)]]</sup>'''|-| '''Immunity to gases''' || Clothing/Armor || A creature with this effect is immune to the effects of any [[Explosives#Gas clouds|gas clouds]] they are occupying.
|-
| (WIP)
* '''(2) Nausea''': If player characters force themselves (or are somehow forced) to use food while under nausea, the resulting effect should be to make these characters throw up and gain none of the effects or nutrition from the food.
* '''(3) Anti-Oni Syndrome''': Because Pain gained through this effect ignores Pain Sensitivity, drinking an amount of alcohol resulting in 15.0 Inebriation or more while under this effect will always result in death. Use this information wisely...
* '''(4) Fire retardant''': As indicated, this effect is unique for only applying on the body parts covered by fire retardant clothing. Obviously, if you're wearing a [[List of human clothing and armor#Body armor|Heavy T armor vest]] (protects torso) and you get hit in the foot by an [[Ammo types|API]] bullet, you will be set on fire. Take extra care if player characters are wearing fire retardant clothing and incendiary attacks or weapons are being used.
}}
[[Category:Game mechanics]]
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