Difference between revisions of "Agility"
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− | '''Agility''' (sometimes shortened to '''Agi''') is a statistic. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4. | + | '''Agility''' (sometimes shortened to '''Agi''') is a statistic meant to represent a character's ability to move nimbly and skillfully. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4. A value of 0 represents an average human's agility. |
The main purposes of Agility are to affect a character's chances of successfully taking [[cover]], [[Combat mode#Escaping|escaping]], and performing [[Evading]] abilities. See those pages for more details. | The main purposes of Agility are to affect a character's chances of successfully taking [[cover]], [[Combat mode#Escaping|escaping]], and performing [[Evading]] abilities. See those pages for more details. |
Latest revision as of 23:04, 4 September 2020
Navigation: | Main Page → Game mechanics → Statistics → Agility |
Agility (sometimes shortened to Agi) is a statistic meant to represent a character's ability to move nimbly and skillfully. It is expressed as a numeric value with a + or - prefix (if 0, it is written as +0). Agility cannot go higher than +4, and it cannot go lower than -4. A value of 0 represents an average human's agility.
The main purposes of Agility are to affect a character's chances of successfully taking cover, escaping, and performing Evading abilities. See those pages for more details.
An Agility check is the act of rolling a 2d6 then adding the current Agility to the result.