Difference between revisions of "Pain"
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− | |tiptext=If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) sometime later, but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide. | + | |tiptext=If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) sometime later, but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide. If the situation calls for it, don't hesitate to have these characters wake up captured or imprisoned. If you must threaten the player characters with death for blacking out, make sure your players are well aware ahead of time that there will be no mercy. |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 13:29, 27 December 2019
Navigation: | Main Page → Game mechanics → Statistics → Pain |
This page is actively under construction! Please ask the following users for permission before editing this page: Tempest You know the drill |
Pain is a statistic and a damage value, which represents a quantity of pain, shock, or trauma. It is one of the primary damage values for all attacks in the game (alongside Limb damage). It is expressed as a percentage value (e.g. "30% Pain").
When in reference to a creature, that creature's Pain level refers to the current amount of Pain they are experiencing. When in reference to an item (typically a weapon), it refers to the amount of Pain that this item will either inflict (e.g. weapons, ammunition) or cure (e.g. meds).
Other statistics, such as Pain Sensitivity, Pain Blackout Threshold (PBT) and Pain Death Threshold (PDT) all have an effect on Pain as well.
Pain levels
Depending on the current Pain level of the character, various states and effects exist:
Pain level | Status name | Effects |
---|---|---|
PDT and beyond | Dead | Creature is killed |
PBT - PDT -1 | Blackout | Creature blacks out |
70% - PBT -1 | Agony | FT +2 |
40% - 69% | Hurt | FT +1 |
0% - 39% | OK | No effects |
- PBT: Pain Blackout Threshold
- PDT: Pain Death Threshold
Pain Sensitivity
"Pain Sensitivity" and "PS" redirect here.
Pain Sensitivity (sometimes shortened to PS) is a statistic, which represents the creature's sensitivity to pain and shock. It is a percentage value which acts as a multiplier for all received Pain damage.
By default, this stat is at 100% (1.00x). PS values under 100% will reduce incoming Pain, while PS values over 100% will increase incoming Pain. PS has no upper limit, but cannot go lower than 0%, at which point a creature would be totally immune to Pain.
Pain Thresholds
"Pain Blackout Threshold", "Pain Death Threshold", "PBT" and "PDT" redirect here.
The two Pain Threshold stats, Pain Blackout Threshold and Pain Death Threshold, are percentage values representing the amount of Pain needed for this creature to, respectively, pass out, and die.
By default, a character's PBT is 100% (meaning they blackout at 100% Pain), and PDT is 150% (meaning they die at 150% Pain).
Tips for Game Masters |
If all player characters reached PBT, but did not die and are no longer in danger for whatever reason, they will be rendered helpless and unable to do anything. What happens to these characters is a matter of GM discretion, but the typical recommendation is to have them wake up somewhere safe (a hospital, etc.) sometime later, but with missing money and/or inventory. The explanation as to why is also a matter of GM discretion - maybe they were looted by their enemies, maybe the person that dragged them to safety helped themselves to a payment... It's up to you to decide. If the situation calls for it, don't hesitate to have these characters wake up captured or imprisoned. If you must threaten the player characters with death for blacking out, make sure your players are well aware ahead of time that there will be no mercy. |