Changes

Style shop

307 bytes added, 15 April
Ballistic Protective is kill
'''Headgear'''
* Ballistic protective (Armored only)
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
* Can be torn into 1d2 rags (Unarmored only)
{| class="wikitable" style="font-size:10pt"
|-
| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''
|-
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds Small meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 5 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 30 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 2 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 10 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
* Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
* Clothing with the ''Powered'' effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
* Heavily discourage players from building anything with an Armor Class of A4 or A5, or an AC tier +4 or higher.
* Heavily discourage players from building anything with Agility +2 or better.
* Require players to justify or compensate with other maluses if they are creating anything combining Armor Class of Ax or an AC tier of +1, +2, or +3 with Agility +0, +1, or +2.
[[Category:Individual shops]]