Changes

Style shop

520 bytes added, 15 April
Ballistic Protective is kill
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
* '''Additional effects:''' See the relevant section below.
* '''Weight:''' A base Weight is determined by a combination of your selected Clothing slot and Armor Class. Increasing the item's Weight may reduce the price, decreasing it may increase it. Custom clothing cannot be lighter than 1 unit. If it were to be Unsparable, treat it as 40 units instead. See the Pricing section for details.
The exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
'''Headgear'''
* Ballistic protective (Armored only)
* Blast protective (Armored only, minimum AC A2, all clothing proofs must be at least -Resistant)
* Can be torn into 1d2 rags (Unarmored only)
* Half melee damage (at least one proof rating must be -PROOF)
* Immunity to gases (must have Face concealment)
* Integrated night vision (must have Fae Face concealment)
* Powered, standard battery (makes the AC variable depending on battery charge. Max battery charge: 4.)
** Powered, large battery. (makes the AC variable depending on battery charge. Max battery charge: 6.)
{| class="wikitable" style="font-size:10pt"
|-
| '''Ballistic protective''' || [[File:Parallar symbol.png|10px]]'''+250'''
|-
| '''Blast protective''' || [[File:Parallar symbol.png|10px]]'''+1500'''
* '''Proof ratings:''' Select the [[Proof ratings]] of your custom piece of clothing: whether it protects against '''Blunt, Sharp, Piercing''' damage, and at '''-resistant''' or '''-PROOF''' level.
* '''Additional effects:''' See the relevant section below.
* '''Weight:''' The base Weight for all custom youkai outfits is 9 (or 14 for Type H clothes). Increasing the item's Weight may reduce the price, decreasing it may increase it. Custom outfits cannot be lighter than 1 unit. If it were to be Unsparable, treat it as 40 units instead. See the Pricing section for details.
As with human clothing, the exact set of traits and details should be discussed between the GM and players. Custom clothing is ultimately subject to the GM's approval. They also have the power to add effects they feel would be appropriate.
* Half melee damage (at least one proof rating must be -PROOF)
* Immunity to gases (must have Face concealment)
* Integrated night vision (must have Fae Face concealment)
* [[Pain Sensitivity]] modifier
** Acceptable range: -5% to -70% in increments of 5% (if Type H, the acceptable range is -5% to -50% instead)
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds Small meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
| '''Medical / FSK pouch''' || 2-unit meds only || Max items: 1-3 || [[File:Parallar symbol.png|10px]]'''80''' per item pouch
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 5 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 30 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-8 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-4 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Kit pouch''' || Toolkits only || Max items: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch
| '''Weapons / Huge handgun holster''' || Class 3 weapons only, max weight per item: 9 || Max items: 1 || [[File:Parallar symbol.png|10px]]'''100'''
|-
| '''Medical / FAK pouch''' || 1-unit meds only || Max items: 1-4 2 || [[File:Parallar symbol.png|10px]]'''20''' per item pouch
|-
| '''Medical / Meds pouch''' || 0.1-unit meds only || Max items: 1-20 10 || [[File:Parallar symbol.png|10px]]'''2''' per item pouch
|-
| '''Misc / Food pouch''' || Food items only || Max itemsweight: 1-2 || [[File:Parallar symbol.png|10px]]'''50''' per item pouch1 weight of capacity
|-
| '''Misc / Mushroom container''' || Mushrooms only || Max items: 200 || [[File:Parallar symbol.png|10px]]'''20'''
* Tops, bottoms, and footwear with an Armor Class of A2 or more should be either refused or made extra expensive.
* Clothing with the ''Powered'' effect should not be made available immediately; it is recommended to make unlocking this a quest reward, or at the very least make it very expensive (adding several tens of thousands to the price should be fair)
* Heavily discourage players from building anything with an Armor Class of A4 or A5, or an AC tier +4 or higher.
* Heavily discourage players from building anything with Agility +2 or better.
* Require players to justify or compensate with other maluses if they are creating anything combining Armor Class of Ax or an AC tier of +1, +2, or +3 with Agility +0, +1, or +2.
[[Category:Individual shops]]