Changes

Shields

443 bytes added, 24 March
=== Defensive order of priority ===
 
[[File:Jade_Shields_commission.png|thumb|right|The defensive order of priority, illustrated (art by JadedPencil)]]
When behind multiple layers of protection ([[Cover]], energy shields, physical shields, body armor), an order of priority comes into play.
=== Maintenance and repairs ===
Shields cannot be repaired by using You have two options to repair shields: * With a [[Craftingitems#Toolkits|melee repair kitskit]]. If your shield needs repairs, you must take it : Divide the Condition restored by 80 then round up to obtain healed shield HP.* By visiting a [[workshop]]. : Repair rates depend on the shield's material; broken . Broken (0 HP) shields may be repaired, but with a 150% overcharge.
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Shield max HP '''x1.0'''. Shield bashing: '''FT +1''', max '''2 swings'''. Max '''1 attack''' during a Shield counter.
|-
| Basic || 50 || Shield max HP '''x1.2'''. Shield bashing: '''Normal accuracy''', max '''3 swings'''. Max '''1 attack''' during a Shield counter.
|-
| Skilled || 100 || Shield max HP '''x1.5'''. Shield bashing: '''IR -1''', max '''4 swings'''. Max '''2 attacks''' during a Shield counter.
|-
| Expert || 200 || Shield max HP '''x1.7'''. Shield bashing: '''IR -2''', max '''5 swings'''. Max '''2 attacks''' during a Shield counter.
|-
| Master || 400 || Shield max HP '''x2.0'''. Shield bashing: '''FT -1 IR-2''', max '''6 swings'''. Max '''3 attacks''' during a Shield counter.
|}
[[Category:Game mechanics]]
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