Changes

Draft: List of Named MAIM Personnel

5,987 bytes added, 09:36, 6 December 2023
/* Personality */
As a user of the BPR, 3D is very comfortable with all manners of pump-action firearms, including shotguns. They simply prefer the rifle, but can and will use a shotgun if given one by a client or if they find one they like in the UA. That said, they don't like long-term contracts, and will not work for a client for more than 3 days- they specialize in short jobs.
 
For reasons unknown, 3D and Tank don't get along. MAIM advises clients not to hire both for the same job, though their differing skillsets is normally enough to keep them out of the same contract.
== Equipment and skills ==
In spite of what one may think about her based on her history and callsign, Basher is not a ruthless or violent individual. While she is straightforward and won't shy away from violence, she also does not seek it out, and will generally prefer other solutions to problems. That said, she has named her gohei 'Brains' in honor of the incident that ended her employment with Heaven, Ltd., and it even still has the red stains on the paper tassels from that incident.
 
Of note, Basher has retained the mental conditioning that shrine maidens normally receive, and it has led to her having complicated feelings about Heaven, Ltd. She feels as though she's been betrayed, cut off from the rest of the whole that is the company without reason - normally, a shrine maiden whose employment is terminated is simply killed or otherwise disposed of, but for reasons unknown to her, Basher was spared and simply ejected from the company. She's still a devout believer in the Angelic Virtues, though she no longer attacks Demonics on sight.
== Equipment and skills ==
== Personality ==
In a word, Stitches is motherly. Caring, patient, and inexorably driven to defend those who matter to her, she often treats the other mercenaries in MAIM with the same affection she shows her own children. As a result of this, and her own personal aversion to being called Stitches, many other members of MAIM refer to her as Okaachan - literally, Mom. Like any mother, she often worries for them, and can tend to be nagging and protective of those she's formed an attachment with. Of particular note is her close friendship with Prancer, who often accompanies Stiches during her trips into the UA to collect mushrooms.
She also has a fascination with old and rare firearms, and is known to collect them if she comes across them in the UA. Of particular interest to her are exceptionally rare automatic revolvers, of which none are available by retail in the Mazes today. Employers can expect her to be easily distracted by this fascination, though she knows better than to let it effect her contract.
== Bio ==
Six hails from the Garcia Garica Block, where she once belonged to a small-time gang known as the White Terrors, a name coming from their habit of bleaching their hair white. They became notorious for hit-and-run raids on UA travelers, and once made worldwide headlines in 688 when they hit a heavily-guarded caravan of precious coins, killing every hired bodyguard and the couriers themselves. Six, despite being only 18 at the time, was a key player in the success of this hit.
In the years that followed, the gang's influence declined, in no small part due to the [[Yatela Syndicate|Syndicate's]] low tolerance for competitors. The two other leaders of the gang insisted that they should fight the Yatela and reclaim Garica Block for themselves; Six, on the other hand, supported the idea of being assimilated into the Yatela family, in order to ensure their survival. The proposal was overwhelmingly rejected. On the day that followed, Violet was instructed to travel to the local fast food factory to collect a package; it turned out to be an ambush. Four gangsters, armed with various automatic firearms, attacked Violet in the deserted shop hub area. Fortunately for her, she managed to fight back, and managed to kill all four of her attackers. As it turned out, these four gangsters were all members of her own gang, who had begun fearing that Violet was a traitor who had ratted out to the Yatela family. In retaliation, Violet found and murdered her fellow gang leaders, having apparently beaten both of them with her bare hands until their skulls cracked open. The White Terrors were finished; being the only remaining gang leader and having killed six members, two of which being leading figures, Violet decided to rename herself to "Six" and to brand her left forearm with a tattoo depicting six cracked skulls piled up, so as to never forget the six traitors that tried, and failed to kill her.
Inventory:
* TT-1C Shotgun Vest:
** General capacity: 1x gauze roll, 1x HAP, 3x codeine
** Ammunition 1: 3x AK-101 30-round magazine (30/30, [[5.56x45mm NATO]], Standard FMJ)
** Ammunition 2: 24x [[12 gauge]], Magnum P-Buck
* Hunter Rucksack:** General capacity: 1x FAK, 1x GCK
* Shotshell carrier:
** Ammunition 1: 25x [[12 gauge]], Magnum P-Buck
* 1 week: 6,250 P$
= Fireball - Rie Kerari Kirari =
{{CharacterMajor
|charname=Rie Kerari Kirari (喜星 理恵)
|species=[[File:youkai icon.png |40px |link=Youkai]]<br/>'''[[Kasha]]'''
|gender=Female
}}
'''Rie KerariKirari''' (callsign '''Fireball''', MAIM ID #86) is a former [[makaryuudo]] and current drug-addicted mercenary.
== Bio ==
She's remained quiet on how she feels about the makaryuudo, with some suspecting she regrets the choices she made leading up to her ejection from the Masatomo makari-dan. She still carries the daisho, and regularly practices with her swords in the traditional fashions makaryuudo employ. Fireball is also known to play the shakuhachi in her spare time. Conversely, her hard-partying habits and lack of remorse for violence suggests she was never a good fit for the makaryuudo, and she's never admitted to regretting how her life turned out.
 
Fireball is known to have a strong dislike of Shrapnel, though the reasons for this vary based on who is asked. She maintains that it's because he's a "racist pig," referring to his past loyalties to the Maze Police. He insists that it's because she's a "raider-adjacent junkie," a reference to both her well-known drug addictions and her time with the makaryuudo. Regardless, the two refuse to work together for any reason.
== Equipment and skills ==
== Personality ==
Starburst is a chipper, upbeat person with a sharp wit and more than her fair share of sarcasm. Often remembered for her snarky, irreverent quips, she is nonetheless a friendly person who gets along well with most people she meets. As a rule, she doesn't get along well with members of the [[Maze Police]], always referring to them as "pigs" and taking every chance she gets to take them down a notch or otherwise humiliate them. This extends to fellow merc Shrapnel, who Starburst will refuse to work with outside of the most dire or most well-paying situations.
She does tend to stand out in a crowd due to the unusual blonde streak in her hair that runs down her bangs. She's not sure where it comes from, but doesn't bother using dyes to make it less conspicuous. Starburst is known to make jokes regarding her loss of one eyeseye, often referring to herself as "a cyclops." That said, she does acknowledge that she has to build her kit around this fact, it's why she handloads her own match-grade ammunition that otherwise wouldn't be available.
== Equipment and skills ==
* Top: Camouflage t-shirt (blue)
* Body armor: Light T armor
** [[Trauma plates|Trauma plate]]: Ceramic plate
* Bottom: Camouflage cargo pants (blue)
* Footwear: Cowboy boots
* TT-1B Utility vest:
** General capacity: 2x FAK, 2x gauze roll, 2x HAP, 3x morphine, 10x diazepam
** Ammunition 1: 4x [[Walther WA2000 magazines|Walther WA2000 6-round magazine]] (Each: 6 /6, 6x [[.300 Winchester Magnum]], Premium Match)
* Cyclonus backpack:
** Special capacity 1: Handloading kit (rifle)
* Viper battle belt:
** Ammunition 1: 3x [[Walther WA2000 magazines|Walther WA2000 6-round magazine]] (Each: 6 /6, 6x [[.300 Winchester Magnum]], Premium Match)
** Key items: mobile phone, canteen, gas mask, NVGs
* Combat skills: '''Skilled''' (Flamethrowers, Semi-automatic shotguns), '''Basic''' (All other combat skills)
= Template = Contracts Available ==* 3 days: 2,500 P$ = Lucky - Max Nelson =
{{CharacterMajor
|charname=Mary SueMax Nelson
|species=[[File:Human icon.png |40px |link=Human]]
|gender=GenderMale|born=E7-69420653, Month DayTriema 18|died=''Alive'' <span style=font-size:80%>(your mom 51 years old)</span>|sizes=65'911", 420 220 lbs|looks=Light skin<br/>Black Blonde hair<br/>Brown Hazel eyes<br/>Thin Chonky build
}}
 
'''Max Nelson''' (callsign '''Lucky''', MAIM ID #94) is a professional gambler and heavy weapons specialist.
== Bio ==
Insert basic character history hereLucky was born in the town of [[Neo Khazrun]] to impoverished parents. Or don'tFrom a young age, Ihe frequented gambling dens, where it turned out he was exceptionally fortunate: he claims to have never lost a fair hand of blackjack. Throughout his long, illustrious career as a gambler, he managed to amass a fortune of over a million Parallars, and be ejected from every casino in the Mazes. The last one he was allowed in, the Blue Diamond in [[Lenox Corner]], is where it all went wrong for him. He bet well over 5 million Parallars on a hand of blackjack, only to lose. He claims the [[Yatela Syndicate]] fixed the game to make sure the house won, as it is the only time in his life he'm not s ever lost at cards. With his previous path to wealth closed off, and a copmajor debt to repay, Lucky found his way into MAIM, where his significant wealth allowed him to purchase the finest equipment money can buy.
== Personality ==
This As his callsign implies, Lucky has an amazing ability to experience outstanding good fortune in everything he does, but especially in card games like poker or blackjack. He is where I'd link you a laid-back, almost callously easy-going person, ready to TVTropes on go with the subject flow no matter where it takes him. He is something of Mary Sues if I gave a damnbig spender, and is never afraid to send vast amounts of cash downrange at anything that gets in his way.  Lucky also thinks of himself as something of a Casanova, a habit that often gets him in trouble by sleeping with a client's daughter or otherwise offending someone he needs on his good side. While Lucky is genuinely charming, he thinks with the wrong head too often, and it can distract him from his mission while he's under contract.
== Equipment and skills ==
'''Human/Halfling [[List of human clothing and armor|clothing and armor]]:'''
* Headgear: Silly hatMASKA helmet* Top: Hawaiian shirtTuxedo* Body armor: Heavy D armor** [[Trauma plates|Trauma plate]]: Heavy steel plate* Arms addons: D armor arm pads* Bottom: Short shortsTuxedo trousers* Legs addons: D armor leg pads
* Footwear: Leather shoes
=== [[Load-bearing equipment]] ===
* [[Tactical vests|Tactical vest]]: Gunner chest rig* [[Backpacks|Backpack]]: Long-distance backpack* [[Utility belts|Utility belt]]: idk I'm out of memesTriplex pouch* [[Leg rigs]]: SAW mag rig (both)
=== Equipment and inventory ===
Equipped [[weapons]]:
* Eagle battle belt, Handgun holsterPrimary 1: [[Beretta 93RFN Herstal M240B]] with [[Red dot sights|CompM4 red dot sight]] and gold plating (20+1 100 /20100 [[7.62x51mm NATO]] Tracers (red)) - IS U** Combined effects: Can use [[Multiple Targeting]], 21x ADT +3 shots** Combined effects (bipod deployed): Can use [[9x19mm ParabellumMultiple Targeting]], Recoil -1, ADT +4 shots, IS +1* Holster 1: [[Taurus Raging Judge Magnum M513]] (6 /6 [[.454 Casull]] Standard FMJ) - IS 3** Combined effects: FT +1, IR -1
Inventory:
* Eagle battle beltGunner chest rig:** Ammunition 1: 2x 4x [[Beretta 92 magazinesM13 ammo belt|Beretta 92 20M13 100-round magazinebelt box]] (Each: 20 100 /20, 20x 100 [[9x19mm Parabellum7.62x51mm NATO]], Standard FMJTracers (red))*Long-distance backpack:* Ammunition 2* General capacity: 3x FAK, 3x GCK* Triplex Pouch:** General capacity: 1x gauze roll, 1x HAP, 5x morphine** Extra storage 1: 2x [[Beretta 92 magazinesM13 ammo belt|Beretta 92 20M13 100-round magazinebelt box]] (Each100 /100 [[7.62x51mm NATO]] Tracers (red))** Extra storage 2: 20 8x [[Speedloaders|.454 Casull/20, 20x .45 Colt/.410 bore 6-round speedloader]] (6 /6 [[9x19mm Parabellum.454 Casull]], Standard FMJ)** Key items: mobile phone, canteen, NVGs, gas mask, LifeVest (charged)* SAW mag rig (both): 1x [[M13 ammo belt|M13 100-round belt box]] (100 /100 [[7.62x51mm NATO]] Tracers (red))
=== Stats and skills ===
[[Skills]]: Species' natural skills + the following:
* Combat skills: '''Skilled''' (Semi-auto pistol, Automatic pistol, Automatic rifle, Semi-automatic rifle, Double-action revolver), '''Basic''' (All other combat skills)* Non-combat skills: '''Expert''' (Negotiation), '''Skilled''' (All other non-combat skills)
= Template = Contracts Available == * 1 day: 1,750 P$* 3 days: 4,800 P$* 1 week: 8,750 P$ = Prancer - Mulberry Hearn =
{{CharacterMajor
|charname=Mary SueMulberry Hearn|species=[[File:Human icon.png |40px |link=HumanMagician]]|gender=Gender-fluid (she/they)|born=E7-69420669, Month DayPenultima 23|died=''Alive'' <span style=font-size:80%>(your mom 35 years old)</span>|sizes=65'96", 420 125 lbs|looks=Light skin<br/>Black Blonde hair<br/>Brown Purple eyes<br/>Thin build
}}
 
'''Mulberry Hearn''' (callsign '''Prancer''', MAIM ID #06) is a [[magician]] and a mercenary.
== Bio ==
Insert basic character history hereLike most magicians, Prancer was born in the UA among a group of semi-nomadic magicians, and spent most of her life in the UA of the Southern Zone. Or donIn her early adulthood (while she was still an [[apprentice magician]]), she wandered into [[Ferron City]], encountering MAIM'ts directors at the Town Gate by sheer circumstance. Having nothing better to do, she accompanied them on a trip to I-29. On the road, the group encountered a [[Draconair]] that Prancer dispatched with her magic. Having impressed the agency'm not s directors, she was offered a copspot as a mercenary that she took out of boredom. Prancer remains a member of MAIM to this day, albeit one of the least consistently available.
== Personality ==
This is where IPrancer'd link you to TVTropes on s defining attribute is the subject one that her callsign is derived from: her seemingly infinite energy and zest for life, matched only by how easily she can be distracted by new and novel things. She almost certainly has ADHD or something similar, though every attempt by MAIM to have her sit still long enough to be diagnosed has resulted in some degree of Mary Sues if I gave violence. Amusingly, this means that she and Stitches know each other well, and by all accounts are good friends. As one might expect from a damnmagician, Prancer's weapon of choice is not her revolver or staff, but her own magic. She is a devout student of the discipline, and often seeks out [[magus magicians]] for advice and knowledge.
== Equipment and skills ==
'''Human/Halfling [[List of human clothing and armor|clothing and armor]]:'''
* HeadgearTop: Silly hatHooded robe* TopBody armor: Flak jacket** [[Trauma plates|Trauma plate]]: Hawaiian shirtTitanium/Steel plate* Bottom: Short shortsPanties* Footwear: Leather Regular shoes
=== [[Load-bearing equipment]] ===
* [[Backpacks|Backpack]]: Courier bag* [[Utility belts|Utility belt]]: idk I'm out of memesGunfighter belt* [[Leg rigs]]: Mushroom collector rigs
=== Equipment and inventory ===
Equipped [[weapons]]:
* Primary 1: [[Iron-shod staff]]* Eagle battle belt, Handgun holster: [[Beretta 93RRuger GP100]] (20+1 7 /20, 21x 7 [[9x19mm Parabellum.327 Federal Magnum]], Standard FMJ) - IS 3** Combined effects: FT +1, IR -1
Inventory:
* Courier bag:
** General capacity: 1x FAK, 1x gauze roll, 1x HAP, 2x codeine, 2x GCK, 1x MRK
* Eagle battle belt:
** Ammunition 1: 2x [[Beretta 92 magazines|Beretta 92 20-round magazine]] (Each: 20 /20, 20x [[9x19mm Parabellum]], Standard FMJ)** Ammunition 2: 2x 4x [[Beretta 92 magazinesSpeedloaders|Beretta 92 20.327 Federal Magnum 7-round magazinespeedloader]] (Each: 20 7 /20, 20x 7 [[9x19mm Parabellum.327 Federal Magnum]], Standard FMJ)
=== Stats and skills ===
This character is a [[humanmagician]]. If a stat or skill is unlisted, assume the default for this character's species.
[[Skills]]: Species' natural skills + the following:
* Combat skills: '''Skilled''' (SemiDouble-auto pistolaction revolver, Automatic pistolSingle-action revolver), '''Basic''' (All other Semi-automatic pistols)* Non-combat skills: '''Skilled''' (Healing, Repairing== Contracts Available ==* 1 day: 350 P$* 3 days: 950 P$* 1 week: 1,750 P$
[[Category:Drafts]]