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GM Guide Appendix 2: How to travel in the Mazes

110 bytes added, 01:01, 22 November 2022
Tempest moved page [[GM Guide 2: How to travel in the Mazes]] to [[GM Guide Appendix 2: How to travel in the Mazes]]
* '''4''': Describe everything in the room and let the player deal with it and resolve the room
* '''5''': If ready to leave the room, the player may request the next rooms. Add '''1''' to the number of rooms passed, then go back to '''point 2''' on this list.
** '''5a''': If the player has passed a shortcut or a detour, '''subtract''' the number shown from "rooms until destination" if it was a (on shortcut, ) or '''add''' to it if it was a (on detour) the number shown to "rooms until destination".
** '''5b''': If rooms passed is equal to rooms until destination minus one (e.g. 14 /15), the GM must tell the player. There will be only one door ahead.
** '''5c''': If rooms passed is equal or superior to rooms until destination, the player's trip is over and they reach their next destination.
You may copy and paste information from a specific creature's wiki page into this document.
* To determine which Side a creature (or group of creatures) is located in, roll '''1d4''' - the result in the Side they occupy.
** In the UA, the player character (and any of their companions) are always on Side 1.If the creatures are also generated on Side 1, Stealth is normally broken immediately (unless special circumstances prevent that)
* "Creature stats" refers to the information in the infobox on the right side of the page.
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